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Creature Supervisor

2 months ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time

Job Summary:

We are seeking an experienced and skilled Creature Supervisor to join our team at Industrial Light & Magic. As a key member of our Creature team, you will be responsible for leading a team of Creature Technical Directors (TDs) on a show-to-show basis.

Key Responsibilities:

  • Develop and implement the aesthetic look and technical continuity across shows
  • Review and provide feedback on Creature TD shotwork
  • Advanced creature or hard surface rigging and enveloping, set up and run cloth, hair, muscle, rigid body simulations
  • Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to bid, schedule, and cast shotwork
  • Work with global and local heads of departments (HODs) to establish workflows and standard methodologies for CFX and rigging work
  • Troubleshoot creature rigging issues for artists in other departments
  • Mentor junior artists, as well as newly hired Creature TDs
  • Script utilities/tools/plug-ins in Maya and other DCCs
  • Make aesthetic choices on shotwork
  • Make bid estimates, which in turn influence hiring decisions
  • Participate in the recruitment process for the Creature team
  • Special projects as needed

Requirements:

  • 7+ years relevant professional experience with proven leadership experience, and a BA in computer graphics, fine arts, design, or photography, or related field; or, an equivalent combination of education and experience
  • High proficiency in body/facial rigging. Working experience with proprietary modular rigging systems as well as off the shelf Maya rigging tools
  • Deep understanding in anatomy and muscle dynamics. Good eye for aesthetics of body/face deformations
  • High proficiency in cloth/hair/flesh/rigid body simulations, Setting up, running, and troubleshooting cloth, hair, flesh surfaces, and fur/feather simulations
  • Troubleshoot creature rigging and pipeline issues for artists in other disciplines
  • Experience with look of simulated motions
  • Experience in both proprietary simulation engines as well as off the shelf software packages (Maya/Houdini) a bonus
  • Proficiency with Linux, Python, Maya
  • Positive demeanor and a phenomenal teammate, with good interpersonal and communication skills
  • Ability to learn quickly and assimilate new information
  • Basic proficiency in another area such as Modeling, Texture, TD, or Animation is a bonus

Compensation:

The hiring range for this position in Vancouver is C$153,600 to C$196,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.