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Expert en Animation de Gameplay
3 months ago
People Can Fly, un studio indépendant de renom dans le développement de jeux AAA, se compose d'une équipe internationale de professionnels talentueux. Notre équipe travaille à distance ou depuis nos bureaux situés dans plusieurs pays, dont la Pologne, le Royaume-Uni, les États-Unis et le Canada.
Depuis sa création en 2002, PCF a révolutionné le genre des jeux de tir avec des titres emblématiques tels que Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l'un des studios les plus expérimentés dans l'utilisation d'Unreal Engine et nous renforçons nos capacités grâce à des solutions internes, comme notre infrastructure PCF Framework.
Actuellement, nos équipes créatives s'investissent dans plusieurs projets captivants : Gemini, en collaboration avec Square Enix; Maverick, un jeu AAA développé avec Microsoft; et d'autres projets auto-publiés tels que Bifrost, Victoria et Dagger. Nous avons également un projet en phase de conception, Red, ainsi que deux projets en réalité virtuelle : Green Hell VR et Bulletstorm VR, qui est une adaptation immersive de notre jeu culte.
Avec plus de 20 ans d'expérience, PCF se lance dans de nouvelles aventures. Notre objectif est de fusionner notre expertise avec la créativité des meilleurs talents de l'industrie pour développer ensemble la prochaine génération de jeux d'action pour les joueurs du monde entier.
Responsabilités :
- Interpréter la vision narrative et ludique dans la création d'animations.
- Produire des contenus d'animation de haute qualité, en utilisant des techniques de Handkey et de capture de mouvement.
- Concevoir des animations qui enrichissent le gameplay et les éléments visuels.
- Implémenter et affiner les animations dans le jeu.
- Collaborer avec l'équipe pour offrir une expérience de jeu dynamique et immersive.
- Organiser et prioriser les tâches d'animation.
- Recevoir des retours et des conseils après auto-évaluation.
- Participer aux sessions dans notre studio de capture de mouvement interne.
- Posséder typiquement au moins 5 ans d'expérience professionnelle en animation pour le cinéma.
- Avoir une bonne compréhension des principes d'animation – rythme, poids et mise en scène.
- Être capable de transmettre l'histoire et le gameplay à travers des animations réalistes et vivantes.
- Avoir une solide connaissance de l'anatomie des personnages.
- Maîtriser divers outils d'animation.
- Faire preuve de créativité pour proposer des techniques d'animation plus efficaces.
- Être capable de recevoir et de suivre des directives.
- Être réceptif aux retours constructifs.
- Avoir de fortes compétences en communication en anglais, tant à l'oral qu'à l'écrit.
- Faire preuve d'esprit d'équipe et d'ouverture d'esprit.
- Avoir une éthique de travail solide et une motivation personnelle.
- Être passionné par les jeux vidéo et leur création.
Atouts :
- Compétences artistiques : storyboard, étude de personnages, dessin gestuel, animation 2D.
- Compétences techniques en illustration et peinture : rigging, scripting, maîtrise de Maya et Motionbuilder.
- Connaissance d'Unreal Engine ou d'un moteur de jeu similaire.
- Compétences en animation faciale et en synchronisation labiale.
- Expérience dans des jeux publiés.
Avantages :
- Un ensemble d'avantages sociaux pris en charge à 100% par PCF, incluant des remboursements de soins de santé.
- Une couverture dentaire complète, y compris les soins majeurs et l'orthodontie.
- Une contribution équivalente au REER à hauteur de 4 % avant déductions fiscales, entièrement acquise dès le premier jour.
- Des congés payés pendant les vacances d'hiver.
- 20 jours de congés payés et 5 jours de congés de maladie payés.
- Des séances gratuites de soins virtuels de santé et de bien-être mental.
- Des opportunités de développement personnel dans un environnement international.
- La chance de travailler au sein d'une équipe créative passionnée par son métier.