Game World Architect
1 month ago
Cloud Chamber is seeking a skilled Level Designer to contribute to the development of the next BioShock game.
About the Role:
We are looking for a talented individual to join our team of inspired minds who create games together. As a Level Designer, you will be responsible for creating memorable experiences for players throughout the living world.
Key Responsibilities:
- Collaborate with level and narrative designers to create engaging experiences for players.
- Design and white box world structure and map layout to ensure missions, stories, and gameplay concepts are paced, balanced, and connected.
- Design and create systemic world moments and bespoke quests that bring the game to life.
- Work closely with the writing and systems teams to ensure a cohesive experience.
Requirements:
- Experience working in a professional game development environment.
- Design-focused portfolio of content examples.
- Experience developing or a desire to develop content focused around replayability and/or systemic, emerging moments.
- Proficient with 3D world editing and scripting tools and workflows (we are using UE5).
- Understanding of what it takes to execute on an idea.
- Self-motivated, curious, and collaborative.
- Excellent verbal and written communication skills.
- Flexible and collaborative mindset and attitude.
- Knowledge and love of games, with a deep desire to push the medium forward.
About Cloud Chamber:
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We're currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
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