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Lead Creature Technical Supervisor
3 months ago
Position Overview:
Role Summary
We are seeking a talented individual to become a vital member of our Creature team. As a Creature Supervisor, your primary responsibility will be to guide a team of Creature Technical Directors (TDs) throughout various projects.
Your responsibilities will encompass establishing the creature workflow for each project, which includes developing tools, rigging, and setting up simulations when necessary. Furthermore, you will assist your team in executing simulation sequences (including flesh, hair, muscle, cloth, and rigid body) alongside rigging and scripting tasks. You will also be tasked with diagnosing and resolving asset-related issues across different disciplines. As a Supervisor, you will delegate tasks and serve as the creative, technical, and morale leader for the Creature team. Additionally, you will provide constructive feedback on team performance, offer recommendations, and address any challenges that arise.
At Industrial Light & Magic, we value innovative ideas from all sources. Do you thrive in a collaborative environment? Are you passionate about sharing knowledge and learning from others? If you have a love for art, technology, and film, this could be the ideal role for you.
We are committed to fostering an inclusive workplace, and our Creature team welcomes individuals from diverse backgrounds and experiences.
Key Responsibilities
Shape the visual style and ensure technical consistency across projects Evaluate Creature TD's work and provide insightful feedback Execute advanced rigging and enveloping for creatures or hard surfaces, and manage cloth, hair, muscle, and rigid body simulations Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to estimate, schedule, and allocate shot work Partner with global and local heads of departments (HODs) to define workflows and best practices for CFX and rigging tasks Resolve creature rigging challenges for artists in other departments Mentor junior artists and newly onboarded Creature TDs Develop scripts, utilities, and plug-ins in Maya and other digital content creation tools Make aesthetic decisions regarding shot work Provide bid estimates that influence hiring choices Engage in the recruitment process for the Creature team Participate in special projects as requiredQualifications
7+ years of relevant professional experience with demonstrated leadership capabilities, and a BA in computer graphics, fine arts, design, photography, or a related field; or an equivalent combination of education and experience Strong expertise in body and facial rigging, with experience in both proprietary modular rigging systems and standard Maya rigging tools Comprehensive understanding of anatomy and muscle dynamics, with a keen eye for the aesthetics of body and facial deformations High proficiency in cloth, hair, flesh, and rigid body simulations, including setup, execution, and troubleshooting Ability to address creature rigging and pipeline issues for artists in various disciplines Familiarity with the appearance of simulated motions Experience with both proprietary simulation engines and standard software packages (Maya/Houdini) is advantageous Proficient in Linux, Python, and Maya Positive attitude and excellent teamwork skills, with strong interpersonal and communication abilities Quick learner with the capacity to assimilate new information Basic proficiency in other areas such as Modeling, Texturing, TD, or Animation is a plus