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Senior Creature Technical Supervisor

3 months ago


Vancouver, British Columbia, Canada Industrial Light & Magic Full time

Position Overview:

Role Summary

We are seeking a talented individual to become a key member of our Creature team. As a Creature Supervisor, your primary responsibility will be to guide a team of Creature Technical Directors (TDs) throughout various projects.

Your responsibilities will encompass establishing the creature production pipeline for each project, which includes developing tools, rigging, and setting up simulations as needed. Furthermore, you will assist your team in executing simulation sequences involving flesh, hair, muscle, cloth, and rigid body dynamics, alongside rigging and scripting activities. You will also be tasked with diagnosing and resolving asset-related challenges across different disciplines. As a leader, you will assign tasks and serve as the creative, technical, and morale support for the Creature team. Providing constructive feedback on team performance, making recommendations, and addressing any issues will also be part of your role.

At Industrial Light & Magic, we value innovative ideas from all sources. Do you excel in a collaborative environment? Are you passionate about sharing knowledge and learning from your peers? If you have a love for art, technology, and film, this could be the ideal position for you.

We are committed to fostering an inclusive workplace, and our Creature team welcomes individuals from diverse backgrounds and experiences.

Key Responsibilities:

  • Establish the visual style and ensure technical consistency across projects.
  • Evaluate Creature TD shotwork and provide insightful feedback.
  • Expertly handle creature or hard surface rigging and enveloping, and manage cloth, hair, muscle, and rigid body simulations.
  • Collaborate with the Computer Graphics (CG) Supervisor and Production Manager to estimate, schedule, and allocate shotwork.
  • Work alongside global and local heads of departments (HODs) to define workflows and best practices for CFX and rigging tasks.
  • Resolve creature rigging challenges for artists in other areas.
  • Guide junior artists and newly onboarded Creature TDs.
  • Develop scripts, utilities, and plug-ins in Maya and other digital content creation tools.
  • Make aesthetic decisions regarding shotwork.
  • Provide bid estimates that influence hiring choices.
  • Engage in the recruitment process for the Creature team.
  • Contribute to special projects as required.

Qualifications:

  • 7+ years of relevant professional experience with demonstrated leadership capabilities, along with a BA in computer graphics, fine arts, design, photography, or a related field; or an equivalent combination of education and experience.
  • High proficiency in body and facial rigging, with experience in both proprietary modular rigging systems and standard Maya rigging tools.
  • Strong understanding of anatomy and muscle dynamics, with a keen eye for the aesthetics of body and face deformations.
  • Extensive experience in cloth, hair, flesh, and rigid body simulations, including setup, execution, and troubleshooting.
  • Ability to address creature rigging and pipeline issues for artists in other disciplines.
  • Experience with the appearance of simulated motions.
  • Familiarity with both proprietary simulation engines and standard software packages (Maya/Houdini) is advantageous.
  • Proficient in Linux, Python, and Maya.
  • A positive attitude and excellent teamwork skills, with strong interpersonal and communication abilities.
  • Capacity to learn quickly and adapt to new information.
  • Basic proficiency in additional areas such as Modeling, Texturing, TD, or Animation is a plus.

The compensation for this role will be competitive and commensurate with experience and qualifications. A comprehensive benefits package will also be provided, tailored to the level and position offered.