Cutscene Technical Artist

5 months ago


Toronto, Canada Ape Squared Full time

We are currently looking for a Cutscene TA to join our exciting and diverse team

About Ape Squared

Ape Squared Creative (Ape²) is a highly imaginative creative studio inspired through storytelling and visual excellence in a digital world. Our teams include some of the talents behind the 2018 award-winning Netflix hit film _Next Gen_ and have years of experience working in the film and animation industry. As a creative hub, we dive head first into unique entertainment media such as animation, gaming and wherever our ideas take us

Above.Land

Above.Land is an AAA open world MMO ARPG. Set in a magical world above the clouds, humans and mythological creatures attempt to find a way to co-exist. A place where technology and fantasy blend together, new world meets the old and epic adventures await around every corner. Players must find a way to free and liberate creatures that have been corrupted by a powerful evil, and return them to their majestic forms that they once were. Players must master techniques, upgrade their gear and craft their battle plans in order to save their world. Are you up for the challenge?

**Responsibilities**:

- Collaborate with other core team members to develop the overall vision and determine technical feasibility for cut scene animation
- Identify and analyze risks (engine, data, features, etc.)
- Assess existing tools and occasionally design custom ones to support art pipelines and workflows to sustain the project vision and cinematic style
- Set up and maintain frameworks to allow creative freedom while hitting quality and performance requirements set up by the engineering team
- Meet with Art Director, Animation Sup, Technical Pipeline Sup, Level Lead and Env Lead on a regular basis to share information and updates, enforce standards, set benchmarks, give feedback, etc.
- Resolve specific, complex, escalated issues and approve technical specifications
- Represent the art team in technical discussions and requirements meetings
- Write documentation, tutorials/training videos and provide training to the Art, Design and Technical departments

**Qualifications**:

- 5+ years of experience as a Technical Artist, ideally in the video game industry
- Shipped at least one console or PC title
- Strong knowledge / hands-on experience with Unreal Engine 4.x and 5.x., UnrealGameSync (UGS) and Visual Scripting (Blueprints)
- Advanced knowledge of Blender, 3DSMax, Maya, Photoshop, Zbrush and Substance Designer
- Strong knowledge of modern 3D graphics techniques
- Experience writing and modifying shaders
- Experience with version control softwares such as Perforce or Git
- Solid understanding of creative and game development processes
- High proficiency in technical problem solving
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
- Experience with Unreal Blueprints
- Python Experience is a plus
- C++ Experience is a plus


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