Technical Artist

2 days ago


Toronto, Canada Ubisoft Full time

Company Description

Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario

Location of position: Toronto, Ontario; Remote Work Opportunities Available

**Our Mission**

Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.

We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

**Job Description**:
**On being a Technical Artist at Ubisoft Toronto**:
As a Technical Artist at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the _Star Wars_ galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

When you’re a Technical Artist at Ubisoft Toronto, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.

To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.

You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.

**Type of Position**: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

**What you’ll do**:

- In the early stages of production, you will:

- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
- During production and its later stages, you will also:

- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
- Train coworkers and support them.

**Qualifications**:
**What you bring**:

- Around 7 years of animation, rigging, or programming experience (or related experience) + 3 years of leadership;
- In-depth knowledge of game engines (e.g. Unity or Unreal) & 3D software (3DS Max, Maya, and MotionBuilder) + an understanding of scripting languages (e.g. C#, Python, JavaScript, MaxScript), m


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