Technical Artist

2 weeks ago


Toronto, Canada Ubisoft Toronto Full time

Job reference
- 743999872899841_crt:1677249500910
- Company Name
- Ubisoft Toronto
- Salary
- Competitive
- Location
- Toronto, Canada
- Country
- Canada
- Industry sector
- Art
- Job start date
- ASAP
- Posted date
- 24/02/2023
- Experience Level
- Mid-Senior Level
- Job type
- Permanent | Full Time
- Remote / Hybrid
- No

**Company Description**

**Our Mission**

Ubisoft's 19,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

**Our Studio**

Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft's biggest brands: Assassin's Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy's Splinter Cell.

Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise - Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto's first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can't wait to share more details.

Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better - embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.

We're working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft's Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.

**On being a Technical Artist at Ubisoft Toronto**

As a Technical Artist at UbiTO, you and your team strive towards creating game features that are visually stunning while maintaining their performance, exceeding the expectations of players.

To achieve this, you bring together the worlds of the artist and the programmer, acting as an interpreter and problem-solver. With your help, the two collaborate cohesively and efficiently, while staying on time and sticking to budget, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team's hybrid specialist, speaking both from the heart and the mind, while keeping an eye on quality.

Your curious and passionate nature sees you considering, creating and implementing new techniques that will see your team's feature set new standards in the videogame industry.

**Type of Position**: Permanent, full-time.

**The daily life of a Technical Artist at Ubisoft Toronto**
- In the early stages of production, you will:

- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
- During production and its later stages, you will also:

- Update documentation;
- Remove performance bugs and perfect your feature.
- Train coworkers and support them.

**Qualifications**

**What it takes to make it**
- A college diploma in VFX, modelling or equivalent
- 3 years of experience as a VFX or game artist in the videogame industry OR extensive film/TV VFX experience
- Experience developing console or PC games-at least one full production cycle is a plus
- Experience with software such as Houdini, 3ds Max, Photoshop, Fume
- Scripting knowledge (Python, C#, JavaScript, maxscript) is an asset

**We Offer:
-


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