Unreal Technical Artist 3D Generalist

2 weeks ago


Toronto, Canada Astucemedia Full time

Company Description

Astucemedia is an international organization offering innovative creative and software solutions for real-time data visualization on live TV, in studios, museums, immersive experiences, and sports venues around the world. The software and services are used for augmented reality graphics, virtual sets, video walls, interactive apps, on-screen overlays on television and other digital platforms.

With its proprietary Data Platform software and plugins for real-time graphics engines by Vizrt, Unreal and Unity, Astucemedia established itself as a leader in data-driven graphics for finance, sports, and elections with world-renowned client that include ABC News/Disney, NBC Universal, Fox Sports, CBS Sports, beIN Sports, NFL Network, BNN Bloomberg, Yahoo Finance, CBC, Radio-Canada, Sky News Arabia, Al Arabiya, Dubai TV, The Media Majlis Museum in Qatar, and even Times Square

Astucemedia’s team of artists, designers and software developers is seeking new talents with passion and innovative ideas

**Job Description**:
Astucemedia, a leading provider of broadcast graphics and channel branding solutions, is seeking an experienced Unreal Technical Artist 3D Generalist with a passion for Virtual Production to join our team, preferably based in Toronto. As our Virtual Production Lighting Expert, you will with the Virtual Production team to create high-quality, optimized 3D content that takes advantage of the latest Unreal Engine features and find resourceful solutions to meet our client’s needs.

Implement art assets and ensure they meet technical and performance requirements in real-time environments.

Create and maintain tools and workflows for art asset creation, optimization, and integration into our Virtual Production solutions

Work with the Virtual Production team to develop innovative solutions that push the boundaries of what is possible in Virtual Production

Create high-end (photorealistic and stylized) 3D environments in Unreal
- Shader development and optimization
- Lighting and Layouts for Unreal Engine environments
- Unreal Engine Stage Operator for the LED wall.
- Texture manipulation
- Asset creation and modification
- Skills: Art - Environment Art - Unreal Engine 5 - Max - Substance Painter - Unreal Engine - Environment Layout - Shader Creation - Scene Optimization - Lighting
- Create visual effects (3D materials, shaders, particle systems)
- Extensive knowledge of Unreal for 2D 3D Animation / Visualization
- Must have experience with Lighting and Shading in Unreal
- Experience creating functional levels in Unreal
- Ability to train in Unreal and graphics being delivered to client.
- Experience with Zero Density, Pixotope, Disguise, Aximmetry, Vizrt is an asset.
- Experience with performance profiling in Unreal
- Understanding of PBR texturing workflows
- 3D software skills (Blender, Maya, Cinema4D or 3D StudioMax)
- Ability to communicate clearly and well organized.
- Ability to travel to client site and work onsite with confidence.
- Ability to observe and pass on clients notes/information internally both from a technical and creative prospective.

**Qualifications**:
At least 3 years of experience in Unreal Engine 3D generalist role, with a focus on Virtual Production and lighting

Experience in creating optimized and visually stunning 3D content for real-time environments

A strong understanding of lighting and its impact on the overall look and feel of Virtual Production projects

A strong portfolio showcasing your skills and experience in Virtual Production and lighting

Excellent communication and collaboration skills, with the ability to work effectively in a team environment

Additional Information

Competitive salary
- Global travel opportunities - all expenses paid
- RRSP Matching
- Health and Wellness annual Benefit


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