Concept Artist

7 months ago


Vancouver, Canada Electronic Arts Full time

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS Madden NFL, FC, NHL, NBA LIVE, and UFC

Concept art is the initial creation of the look, feel, and style of work from a design brief. It sets a project's tone and visual style and is a point of reference for everyone involved.

Visual storytelling is the key task of the Concept Artist. They imagine characters and worlds off the page and bring the story to life.

The role of the Concept Artist is crucial as their work will be the stylistic building blocks for the FC project. A concept artist interprets a client's design brief or expands your original idea by illustrating the key characters and environments of work. This preliminary artwork is simple but expressive as it will be developed and expanded further during the development process.

**Responsibilities**
- Collaborate with the producer or art directors regarding the brief for the project
- Create detailed designs from a written brief
- Present a series of drafts of the concepts for approval
- Creating storyboards based on the provided script, identifying the camera angles and movements.
- Efficiently interpret briefs
- Collaborate with the Art Directors and design team
- Use traditional & technological approaches to creating designs in either a 2D or 3D environment
- Assist in the creation of marketing materials and assets

**Required Qualifications**
- Strong drawing skills, with a specialization in concept design
- Knowledge of anatomy and zoology, costuming, physical settings and history-related references
- Solid awareness of facial expression, pose, posture, gesture and movement
- Ability to draw from written briefs
- Ability to read and understand the script and create the storyboard
- Understanding of cinematic camera and cinematic language, including camera angles, camera movements, and editing techniques. The artist should be familiar with the visual language of cinema, including the use of lighting, color, and composition to create mood, establish character, and convey emotion
- Have a solid understanding of architectural elements and the ability to design realistic environments. This involves having a deep knowledge of various architectural styles, structures, and materials.
- Understanding of visual language - texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness
- Skilled in technical drawing
- Knowledge of the game development processes.

BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.- BASE SALARY RANGES- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 - $119,000 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.


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