Environment Artist

2 months ago


Vancouver, Canada Industrial Light & Magic Full time

This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and occasionally from home._

We are looking for Environment Artists who reflect the innovative spirit, creative talent, production excellence, team-oriented mentality and passion for great filmmaking that define ILM

As an Environment Artist, you will build on related concept art and photographic references to bring the concept to life.

Environment Artists work with other artists from multiple departments to model, set dress, texture and look-develop published environments for use across the pipeline. You will partner with creative and technical departments to build spectacular, photoreal environments for both film and episodic projects, and may also work on your own shots.

ILM strives to be an inclusive environment, and we embrace promising individuals with a variety backgrounds and experiences.

**What You’ll Do**:

- Work on 3D environment shots, both photo realistic and stylized
- Perform layout and set dressing of environments using 3D assets
- Create individual assets including modelling, texturing, look dev, and publishing
- Source suitable reference materials for required assets
- Collaborate with different department specialists to ensure assets are working for the needs of the environment
- Are responsible for presenting lit and shaded environments for feedback
- Participate in team reviews of the work under development
- Work under the direction of the lead and supervisor of the show
- Encourage partnership by sharing knowledge
- Look for solutions that will give the fastest result with the best quality to achieve a desired look
- Show regular progress to the lead and supervisor
- Produce work within the production schedule
- Communicate respectfully and clearly with the rest of the team

**What We’re Looking For**:

- 3+ years of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR 5+ years of relevant professional VFX experience in lieu of education
- Proficient in multiple CG techniques, including modelling, texturing, look-development and lighting
- Good knowledge of procedural set dressing and scattering systems, including Layout
- Good knowledge of 3D organic and procedural asset creation (like vegetation or terrain)
- Strong understanding of visual language - texture, colour, dimension, scale, perspective, lighting, shade, composition depth of field, proportion, etc.
- Knowledge of the USD workflow
- Good knowledge of working with photogrammetry
- Strong lighting skills
- Exhibits teamwork and interdisciplinary thinking
- Strong communication
- Good knowledge of the following software: Photoshop, Houdini, Solaris, and Katana with Renderman or similar renderer
- Additional environment tools like Gaea, Speedtree, Zbrush, Substance Painter
- Shown ability to learn new software quickly
- Being curious of new tools and technologies to improve efficiency
- Eagerness for improvement, of attention to details and photo realism of your work
- Desire to grow with the company
- Demo reel and shot breakdown (required)
- Nice to have: Experience with scripting/automation

Join ILM


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