Asset Artist

7 months ago


Vancouver, Canada BarnstormVFX Full time

**About Barnstorm**

Barnstorm is an Emmy and VES-nominated visual effects studio based in Burbank, CA and Vancouver, BC, providing photo-realistic visual effects for a variety of television and online streaming projects. We pride ourselves in our artists’ talent and dedication to producing world-class visual effects.

**Who You Are**

You are an experienced Asset Artist ready to jump into exciting projects with a rapid turnaround. You have a strong understanding of visual design concepts, quad-based modeling with clean edge flow, UV packing and organization, texturing, and PBR shading. You have a strong creative vision and want to contribute those skills to a growing team and company.

**What You’ll Do**
- Model, texture, and shade hard surface assets ranging from handheld props to architectural structures
- Model assets based on client concept and reference imagery
- UV mapping and packing, including UDIM packing workflows, to achieve high resolution and consistent texel density
- Creation of smart materials and custom paint work in Substance Painter or Mari to achieve photorealistic PBR materials
- Integration of model, Substance textures, and procedural materials in Arnold to finalize the asset for downstream scene integration (Houdini is a plus)
- Turntable and beauty preview rendering for supervisor/client review using Arnold (Houdini is a plus)

**What You Bring**
- Previous experience with CG and Character/Creature pipelines necessary
- A portfolio demonstrating the ability to execute a diverse range of 3D assets. This can include hard surface props, architecture, and vehicles.
- Ability to replicate provided photographic or concept reference of characters and creatures with
- Ability to work collaboratively, with strong verbal and written communication skills.
- Good notion of composition rules, proportions, surface properties, and an eye for the detail
- Ability to work collaboratively, with strong verbal and written communication skills
- A solid understanding of visual design, and how to interpret concept artwork and real-world reference imagery into a photoreal asset
- Adaptability to rolling supervisor and client notes, both technical and creative
- Advanced knowledge of hard surface modeling techniques and best practices, including: clean edge flow, mesh resolution control, high/low poly bake workflows, and object hierarchy organization.
- Proficiency in creating UDIM-packed UV layouts that achieve a consistent texel density
- Advanced knowledge of Substance Painter, including working with UDIM UV layouts. Substance Designer is a plus but not required.
- A good understanding of physically-based shaders (including material painting in Substance Painter/Designer) and the ability to achieve the desired surface qualities across a variety of assets.
- Working knowledge of Arnold with a core understanding of shader creation and assignment
- At least 2+ years of experience focused on modeling, UVing, texturing, and asset assembly.
- Ability to build and improve workflows in a flexible manner that allows for fast iteration.
- Advanced understanding of anatomy (human and animal)
- Positive can-do attitude combined with the ability to work under pressure to meet deadlines.
- Must be legally authorized to work in Canada

**About This Role


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