Audio Artist
6 months ago
**About our organization**: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA SPORTS FC soccer, NHL® hockey, and EA SPORTS as UFC.
Role Overview
**Responsibilities**:
- Comply with audio leads and EA SPORTS FC development team's guidelines for designing, gathering, editing, and implementing audio
- Adhere to a schedule and submit final audio files by set deadlines
- Manage assets through editing, naming, and organizing files using spreadsheet and database tools
- Verify and gather content for both creative and technical design aspects
- Implement audio assets and interactive elements directly in our game engine and audio tools
- Advocate for and help design audio pipeline features and workflow processes
- Document audio systems and summarize them for the development team
- Handle post-production audio for in-game video content
- Control quality to meet project standards and targets
**Requirements**:
- 3+ years game/audio experience
- Experience designing audio from scratch, processing, and editing.
- Proficient in using game development tools, technology, and pipelines (e.g., Wwise, FMOD)
- Sound knowledge of modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one major DAW (e.g., ProTools, Nuendo, Live, Reaper)
- Experience with visual programming languages for audio, (e.g.,Unreal Blueprints, Max/MSP, PureData),
- Knowledge of scripting or programming used to automate tasks, (e.g., Python and Batch scripts)
- Solid knowledge of PC hardware and software
Bonus Skills
- Knowledge of soccer leagues, teams, and rules
- Experience with Field Recording
- Experience with version control software (e.g., Perforce)
- Experience with bug/task tracking tools (e.g., Jira, Devtrack)
- Experience with relational databases (MS Access)
- BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.- HOURLY PAY RANGES- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $54,900 - $84,750 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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