Lead Technical Artist
1 month ago
**Company Description**
Endava Games is a pioneering force in the video game industry, dedicated to developing some of the biggest titles in the market. Our mission is to break down barriers in game development, making cutting-edge technology accessible to all developers, regardless of their size.
We are a diverse and global team that is always striving to be inclusive. We seek talented individuals who are passionate about creating exceptional games and driving innovation in the gaming world.
100% Remote position, working with an international team on AA or AAA games in an Unreal Studio.
**Job Description** Responsibilities**:
- Lead the development of tools and workflows that enable the Art team to create high-quality content, efficiently and thoughtfully.
- Direct, mentor, and support Technical Art staff, leveraging extensive experience and best practices.
- Collaborate with Art/Animation Directors, Graphics Engineers, and external partners to maintain and enhance workflows and tools.
- Work with other Directors to establish effective processes and workflows for game development.
- Ensure the stability and performance of content creation tools.
- Proactively identify and resolve potential issues. Bring clarity and a high degree of personal accountability.
- Regularly evaluate and integrate new technologies and processes, including training.
- Organize and contribute to the documentation of current tools and plugins, maintain the knowledge base on Confluence.
- Define requirements and feature breakdowns for development and production plans, assessing and mitigating technical art risks.
- Contribute to creating high-quality cross-play products and processes within a cross-functional team.
**Qualifications** Requirements**:
- Bachelor’s Degree in Art, Science, Engineering, or Industrial Design; MS preferred (Or equivalent, relevant experience)
- 10+ years of experience in Technical Art within the video game industry.
- 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
- Shipped at least 1 AAA Unreal Engine game on PC or console in the last 3 years as a Lead Technical Artist.
- Deep understanding of modeling, texturing, shading, rigging, animation, lighting, and rendering.
- Proficiency in Python, C++, and C#, with experience in tool and library development.
- Expertise in Maya and familiarity with other DCC packages.
- Knowledge of current and upcoming tools and plugins for content creation.
- Experience optimizing performance for PC and console games.
- Proven ability to support art teams throughout game development.
- Experience forecasting art resources based on production needs.
- Familiarity with Agile and Modified Waterfall methodologies.
- Proficiency with Jira, Confluence, and Helix Core (Perforce).
- Strong math skills, including 3D math and analytic geometry.
- Experience with shader architecture and material libraries.
- History of collaboration during prototyping and pre-production phases.
- Experience in commercial DCC or UE4/5 plugin development.
- Experience developing games for 9th-gen consoles.
- Availability to work 6 hours per day within the Eastern Standard Time (EST) zone.
**Portfolio Requirements**
- Provide a portfolio demonstrating relevant skills and tools developed by you and your team.
**Additional Information**
Discover some of the global benefits that empower our people to become the best version of themselves:
- ** Finance**: Competitive salary package, share plan, company performance bonuses, value-based recognition awards, referral bonus;
- ** Career Development**: Career coaching, global career opportunities, non-linear career paths, internal development programmes for management and technical leadership;
- ** Learning Opportunities**:Complex projects, rotations, internal tech communities, training, certifications, coaching, online learning platforms subscriptions, pass-it-on sessions, workshops, conferences;
- ** Work-Life Balance**: Hybrid work and flexible working hours, employee assistance programme;
- ** Health**: Global internal wellbeing programme, access to wellbeing apps;
- ** Community**: Global internal tech communities, hobby clubs and interest groups, inclusion and diversity programmes, events and celebrations.
Additional Employee Requirements
- Participation in both internal meetings and external meetings via video calls, as necessary.
- Ability to go into corporate or client offices to work onsite, as necessary.
- Prolonged periods of remaining stationary at a desk and working on a computer, as necessary.
- Ability to bend, kneel, crouch, and reach overhead, as necessary.
- Hand-eye coordination necessary to operate computers and various pieces of office equipment, as necessary.
- Vision abilities including close vision, toleration of fluorescent lighting, and adjusting focus, as necessary.
- For positions that require business travel and/or event attendance, ability to lift 25 lbs, as necessary.
- For positions that require bu
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