Lead Technical Artist
1 month ago
Endava Games is a pioneering force in the video game industry, dedicated to developing some of the biggest titles in the market. Our mission is to break down barriers in game development, making cutting-edge technology accessible to all developers, regardless of their size.
We are a diverse and global team that is always striving to be inclusive. We seek talented individuals who are passionate about creating exceptional games and driving innovation in the gaming world.
100% Remote position, working with an international team on AA or AAA games in an Unreal Studio.
Job DescriptionResponsibilities:
- Lead the development of tools and workflows that enable the Art team to create high-quality content, efficiently and thoughtfully.
- Direct, mentor, and support Technical Art staff, leveraging extensive experience and best practices.
- Collaborate with Art/Animation Directors, Graphics Engineers, and external partners to maintain and enhance workflows and tools.
- Work with other Directors to establish effective processes and workflows for game development.
- Ensure the stability and performance of content creation tools.
- Proactively identify and resolve potential issues. Bring clarity and a high degree of personal accountability.
- Regularly evaluate and integrate new technologies and processes, including training.
- Organize and contribute to the documentation of current tools and plugins, maintain the knowledge base on Confluence.
- Define requirements and feature breakdowns for development and production plans, assessing and mitigating technical art risks.
- Contribute to creating high-quality cross-play products and processes within a cross-functional team.
Qualifications
Requirements:
- Bachelor’s Degree in Art, Science, Engineering, or Industrial Design; MS preferred (Or equivalent, relevant experience)
- 10+ years of experience in Technical Art within the video game industry.
- 3+ years as a Lead Technical Artist in AAA game development using UE4/5.
- Shipped at least 1 AAA Unreal Engine game on PC or console in the last 3 years as a Lead Technical Artist.
- Deep understanding of modeling, texturing, shading, rigging, animation, lighting, and rendering.
- Proficiency in Python, C++, and C#, with experience in tool and library development.
- Expertise in Maya and familiarity with other DCC packages.
- Knowledge of current and upcoming tools and plugins for content creation.
- Experience optimizing performance for PC and console games.
- Proven ability to support art teams throughout game development.
- Experience forecasting art resources based on production needs.
- Familiarity with Agile and Modified Waterfall methodologies.
- Proficiency with Jira, Confluence, and Helix Core (Perforce).
- Strong math skills, including 3D math and analytic geometry.
- Experience with shader architecture and material libraries.
- History of collaboration during prototyping and pre-production phases.
- Experience in commercial DCC or UE4/5 plugin development.
- Experience developing games for 9th-gen consoles.
- Availability to work 6 hours per day within the Eastern Standard Time (EST) zone.
Portfolio Requirements
- Provide a portfolio demonstrating relevant skills and tools developed by you and your team.
- Because our company is international with a variety of first languages among management, please submit an English resume along with your application.
Discover some of the global benefits that empower our people to become the best version of themselves:
- Finance: Competitive salary package, share plan, company performance bonuses, value-based recognition awards, referral bonus;
- Career Development: Career coaching, global career opportunities, non-linear career paths, internal development programmes for management and technical leadership;
- Learning Opportunities: Complex projects, rotations, internal tech communities, training, certifications, coaching, online learning platforms subscriptions, pass-it-on sessions, workshops, conferences;
- Work-Life Balance: Hybrid work and flexible working hours, employee assistance programme;
- Health: Global internal wellbeing programme, access to wellbeing apps;
- Community: Global internal tech communities, hobby clubs and interest groups, inclusion and diversity programmes, events and celebrations.
Additional Employee Requirements
- Participation in both internal meetings and external meetings via video calls, as necessary.
- Ability to go into corporate or client offices to work onsite, as necessary.
- Prolonged periods of remaining stationary at a desk and working on a computer, as necessary.
- Ability to bend, kneel, crouch, and reach overhead, as necessary.
- Hand-eye coordination necessary to operate computers and various pieces of office equipment, as necessary.
- Vision abilities including close vision, toleration of fluorescent lighting, and adjusting focus, as necessary.
- For positions that require business travel and/or event attendance, ability to lift 25 lbs, as necessary.
- For positions that require business travel and/or event attendance, a valid driver’s license, as necessary.
- If requested, reasonable accommodations will be made to enable employees requiring accommodations to perform the essential functions of their jobs, absent undue hardship.
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