Unreal Animator

4 weeks ago


Vancouver, Canada Company3Method Studios Full time

**Company**:Method Studios

**Position**:Unreal Animator (Temporary)

**Location**:Vancouver, BC - Remote
- **Pay Range**:$25.00 - $47.00 CAD hourly

***:
As an Animator with Method’s Real-Time & Gaming division, you’ll be responsible for the design and execution of animation as assigned to meet the needs of the project. This position requires a high degree of artistic judgement and, depending on the work, a strong knowledge of anatomy, body mechanics and character acting. You’ll also exhibit the ability to troubleshoot and communicate technical issues that may occur.

**MAIN DUTIES**:
The Animator work closely with the Supervisor, Leads and other animators to produce high quality animation, creating compelling, story-driven, and action-packed moments that fit within the style and pacing of the project. They will animate both primary and secondary characters, including facial animation, and scene elements (e.g. creatures, realistic humans, motion capture, vehicles, etc.), primarily in Unreal Engine and implement animation in Unreal. Additional duties include:

- Meet scheduling and show deadlines.
- Communicate regularly with Production and Leads regarding schedules and deadlines.
- Work may also include previs, animation tests, and layout.
- Submit shots for review and follow through with notes and feedback, if required.

**WHAT YOU BRING**:

- Demonstrated ability working with strict deadlines and under pressure.
- Ability to take direction and find creative solutions during the iterative process.
- Strong attention to detail.
- Ability to work within a team and with other departments.
- Experience animating with motion capture is a plus.
- Animation experience in a games studio is a plus
- Thorough knowledge of Unreal is a plus.
- Metahuman facial animation experience is a plus.

**About the Company**:
Company 3 / Method Studios provides a full range of Creative Services for content creators, including conceptual design, pre-vis, look development, ideation and rapid prototyping, 3D animation/CGI, motion graphics/designers, matte painting, compositing, dailies and production services, color grading, post-production finishing, marketing/trailers, live-action production, experiences, and more.

**Diversity and Inclusion at Company 3**:
Creativity has diversity at its core. We celebrate the value of each unique experience by being dedicated to fostering the most diverse, equitable and inclusive culture where every employee feels empowered and safe to show up to work as their full self.
- The listed pay range represents the lowest to highest range that we in good faith believe we would pay for this role at the time of this posting. We may ultimately pay more or less than the posted range, and the range may be modified in the future. An employee’s pay position within the range will be based on several factors including, but limited to, relevant education, qualifications, certifications, experience, skills, seniority, geographic location, local currency exchange rates, performance, shift, travel requirements, sales or revenue-based metrics, applicable law, and business or organizational needs.

The benefits for eligible part-time employees working 25 or more hours per week and full-time employees in the US include a comprehensive package of health, retirement, and insurance benefits and paid time off. The benefits for eligible project hires and part-time employees working less than 25 hours per week in the US include retirement, select insurance benefits, and where required by law, health benefits. For roles filled in Canada and other territories, local benefits plan offerings will apply.

The above compensation and benefits information is provided in accordance with various state and local pay transparency laws.

Note: No amount of pay is considered to be wages or compensation until such amount is earned, vested, and determinable. The amount and availability of any bonus, commission, or any other form of compensation that are allocable to a particular employee remains in the Company's sole discretion unless and until paid and may be modified at the Company’s sole discretion, consistent with applicable law.

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