Lead Level Artist

6 months ago


Vancouver, Canada Microsoft Full time

The Coalition is a flagship first-party studio within Xbox Game Studios and the home to one of gaming’s most critically and commercially acclaimed series, Gears of War. We are a group of diverse and talented individuals working for a common purpose to push the limits of Microsoft's entertainment platform and devices. As a studio, we lead from our values and work together to promote respect and inclusion, a growth mindset and grit, all while putting our team first. If you have the fire to work with our driven team, then come work with us.

**Responsibilities**:

- Set an example for the team by upholding the values of The Coalition Art team in building a creative, positive & inclusive culture for the level art team.
- Produce high quality artwork to help establish a quality bar and direction for other level artists to follow.
- Partner with the Art Director, conduct reviews and provide regular feedback in line with the vision set out by art direction, maintaining quality and consistency.
- Partner with the Production team to provide estimates, proactively manage risks and assign tasks, ensuring work is completed on time at a high level of quality.
- Using a positive style of communication connecting with other leads and looking out for dependencies, blockers and cross department challenges actively working together to provide creative solutions to resolve them.

**Qualifications**:
Required Qualifications:

- Bachelor's Degree or Certificate in Design, Fine Arts, Human Computer Interaction, Visual Communications or related art field AND 4+ years' experience in art design or a related art field working on computer games or entertainment.
- OR equivalent experience.
- 2+ years' people management experience (e.g., serving as a Lead Artist or Art Manager etc.)
- A portfolio with examples of environment & level artwork.

Preferred Qualifications:

- 6+ years of environment/level art experience and an in-depth knowledge of game development with previous leadership experience or a senior artist that is ready for the next step.
- Knowledge or experience working with and developing tools and procedural systems for level art creation and experience working with terrain generation software.
- A good visual and technical understanding of level creation methods using Unreal Engine or other game engines relating to composition, materials, lighting, technical constraints, and level design fundamentals.
- Proficient working knowledge of Maya (preferred) or similar 3D modeling software, Substance, Photoshop and Z-brush.

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