Technical Art Lead
3 months ago
**STUDIO**: Next Level Games is a wholly owned subsidiary of Nintendo Co. Ltd.
We’ve been passionate about video game development for 20 years now, shipping award-winning games for fans across the world and still going strong. Some of our titles include Super Mario Strikers, Mario Strikers Charged, Punch-Out, Luigi’s Mansion: Dark Moon, Metroid Prime Federation Force, Luigi’s Mansion 3 and most recently Mario Strikers: Battle League.
At NLG, we believe that a project finds success when we collaborate. Therefore, we place careful consideration to build an environment where everyone feels welcome and has fun in the process of achieving our shared goals.
**RESPONSIBILITIES**:
- Proactively collaborate with Directors, Character Artists, Animators, Designers and Engineers to help deliver the highest quality assets possible within the constraints of a real-time development environment.
- Consistently partner with animators to unblock their potential.
- Support artists and animators in developing new techniques to solve character production, pipeline challenges and ensure clean handoffs.
- Collaborate with the stakeholder teams to understand the technical and creative requirements for assets and suggest solutions for technical issues.
- Work with concept team to ensure downstream considerations are evaluated and discussed early.
- Ensure that outsourcing partners have the resources to be productive and informed.
- Help identify workflow deficiencies and communicate requirements for improvement with the tools team.
- Partner with production to budget, prioritize, assign, track and organize all content deliverables.
- Ensure a constructive, collaborative relationship between the Modeling, Rigging, and Animation departments.
- Oversee building of prototype assets where applicable to unblock teams.
- Ensure creation of robust, efficient and intuitive body and facial controls.
- Ensure team growth and mentorship in craft excellence.
- Ensure creation of documentation, onboarding plans, and feedback for the technical production of characters, animation and prop assets.
- Represent studio values through modeling behaviour and approach as a leader.
**KEY QUALIFICATIONS**:
- 7+ years of experience as a 3D technical artist in video games and film.
- Have worked on at least one major project as a team lead.
- Experience setting up and maintaining 3D art pipelines and workflows.
- Intimate knowledge of Maya and strong understanding of Maya's rigging tools.
- Expertise in Python and/or C++ - specifically as it applies to programming and tool creation in Maya (MEL and API).
- Ability to pioneer practical production-oriented rig systems and workflows.
- Proficient with modeling and topology adjustments related to character deformations.
- Deep knowledge of animator workflows.
- Working knowledge of shaders, specifically as they relate to animation.
- Experience with Project Management (Jira, Confluence, SharePoint) tools.
- Experience with Source Control (Perforce) software.
**YOU SET YOURSELF ABOVE WITH**:
- Proactive, technical problem solver and a team player.
- Driven by cross-discipline collaborative environments.
- Brings teams together through consistent and effective communication.
- Experience supporting and maintaining cinematics workflows.
- Excel at constructively giving and receiving feedback.
- A strong understanding of the principles of animation.
- Stay adaptable to the iterative needs of the team by leaning into curiosity, experimentation and growth mindset.
- Ability to create high quality content.
This is a hybrid position, requiring at least three days per week at our Vancouver studio.
We wish to thank all applicants in advance; however, only those under consideration will be contacted.
We are currently only considering applicants who already have work eligibility in Canada and can work on-site in Metro Vancouver.
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