Lead Character Artist
7 months ago
At Ripple Effect, an evolution of Battlefield's DICE LA, we are building the AAA studio of tomorrow. Our Los Angeles-based game studio is dedicated to crafting community-first experiences powered by cutting-edge technology and genre-defining innovation. We welcome artists of all levels and backgrounds to join us in-studio or fully remote as we build the next great Battlefield experience.
**Our Values**: Honesty, transparency, and curiosity are of the utmost importance to us. The best artists are "forever students," and it's important that our devs grow in their crafts, discover new paths, and push one another toward mastery. We reach excellence through tireless iteration and we seek developers with diverse experiences who will enrich our studio's creativity.
Remote Work Option: Yes
Location: Vancouver
**Role Overview**: As a Lead Character Artist, you will help us build realistic characters, inspire incredible artwork, help define our production techniques, maintain budgets while always being focused on the highest quality execution - with empathy and clarity being at the heart of who you are as a leader.
**Responsibilities**:
- An understanding of modeling, texturing, anatomy, sculpting and topology that we can see exercised in your portfolio - both in shipped game projects and in personal work.
- Knowledge of at least one industry standard modeling package (preferably Autodesk Maya), a sculpting package (Preferably Zbrush) and a PBR compliant texturing package.
- An understanding of working with photogrammetry, body/costume scanning and how to improve base meshes.
- An expert level of knowledge in Marvelous designer.
- You have a broad and experience in high to low polygon baking processes and construction of geometry to support facial and animation rigs.
- The ability to write documentation where required and maintain production requirements such as stand-ups, feedback and communication with peers.
- Experience working with an Art Director to develop direction and quality goals and parsing that information to a team for precise execution.
- Have experience with cross discipline collaboration as a core tenant of who you are as a leader.
**Skills We Look For**:
- 5+ years of professional experience as a Lead Character Artist.
- Photogrammetry experience.
- A broad portfolio of realistic humanoid characters and outfits.
- Experience with blend shapes, wrinkle maps and implementation for animation.
- Experience in outsourcing and cross-studio collaboration.
- Experience perfecting skin shaders and materials for a PBR realistic finish.
**Next Steps**
- Provide web link on resume for online portfolio (required)
LI-Remote, #LI-Hybrid, #FlexibleWork
Ceci ne s’applique pas au Québec
BC COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
BASE SALARY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $93,700 - $143,700 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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