Gameplay Animator
7 months ago
Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. Our diverse team, who have a voice in making great games together, are passionate about telling new stories and taking players on an incredible journey.
- Remote Work Option: Hybrid
- Location: Seattle
**Role Overview**: We are looking for a Gameplay Animator with the ability to build exciting gameplay mechanics that push character performance and player experiences in the Battlefield Universe. You will report to the Gameplay Animation Lead and work closely with engineers and designers to help craft Battlefield's narrative through immersive and exciting gameplay.
**Responsibilities**
- You will animate a variety of animations for AI systems, scripted in-game scenes, vehicles and first-person view model animations.
- Work with motion capture data that matches the project's realistic style and quality benchmark.
- Maintain your work using the Frostbite game engine.
- Participate in regular feedback sessions with the animation team.
- Proactively gather the details of your work and create assets that meet the quality and quality goals of the project.
- Collaborate with a close-knit team of designers, tech artists, programmers, and artists to gather the gameplay and technical needs of your work.
**Qualifications**
- 3 + years professional experience as a Gameplay Animator or have shipped 1 AAA Title as a Gameplay Animator.
- A strong understanding of gameplay animation systems and development. From asset creation to in-engine implementation.
- High level of proficiency with Maya
- Experience working with motion capture.
- Collaborative and communicative, bring a high level of enthusiasm to your work and to your relationships.
Familiar with MotionBuilder a plus.
LI-Hybrid, #LI-Onsite
FlexibleWork
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $95,450 - $141,800 USD Annually
- New York (depending on location e.g. Manhattan vs. Buffalo):
º $89,200 - $141,800 USD Annually
- Jersey City, NJ:
º $105,250 - $141,800 USD Annually
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $89,200 - $118,550 USD Annually
- Washington (depending on location e.g. Seattle vs. Spokane):
º $89,200 - $130,750 USD Annually
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $77,600 - $119,000 CAN Annually
Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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