Senior Technical Game Designer
3 weeks ago
is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
What you'll be doing
Design and implement gameplay ingredients, features, tooling and processes Help develop best practices and guidelines for design workflows and authoring Manage the big picture of your areas of ownership, assessing the needs of Design, identifying weak spots and potential risks, proactively driving improvements to the toolset, workflows, and pipelines Collaborate with programmers, designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game Be an advocate for the Level Design team, building flexible, high quality features that empower their creativity. Work to ensure a balance between the creative vision for the project and the technical budget constraints by acting as a technical reference
What we are looking for
5+ years of professional experience or at least one shipped PC or console title, including 3+ years of experience in a technical designer position Technical background - experience with scripting languages, understanding of programming paradigms and concepts Strong Unreal Engine 4 knowledge (With at least one game shipped in UE 4 or UE5) Experience in the development of multiplayer / co-op title, understanding replication and network communication Experience with performance profiling and optimization Debugging experience, high problem-solving skills, and strong internal drive to understand how things work Ability to focus and work without micro-management while adhering to schedules Strong verbal and written communication skills in English High work ethic and self-motivation Passion for Games Excellent communication skills
You might have
AAA and/or console development experience Experience with multiple different 3D engines Experience in the design of tools and workflows Interdisciplinary experience, generalist approach Knowledge of Maya, 3DS Max, or similar 3D package
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