Technical Game Animator

3 weeks ago


Toronto ON, Canada Ubisoft Entertainment Full time

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs, animation trees and dynamic objects. In this role, you'll track, refine or establish pipelines for conventional and innovative features.
Understand the vision of technical management in animation;
Working with technical constraints;
Support the Technical Direction team in the development of production methods and practices;
Working with procedural animation systems and other animatable systems;
Technical validation of animation assets and support for animators in creating nodal systems;
Support the integration of animations in the game engine;
Support the creation of animations and prototype systems in the game engine;
Maintain the production pipeline of animations, procedures and tools;
Provide technical support to the animation team;
Create and maintain technical documentation;
Degree in game-oriented 3D animation techniques, equivalent training or relevant experience;
Experience in video game animation or any other relevant experience;
Understanding the engine workflow and developing tools with digital content creation (DCC) software;
Understanding the production process and animation principles;
Knowledge of rigging, animation systems, IK and state machines;
Knowledge of controllers and/or scripting (Max Script and/or Python) and/or animation DCC;
Basic modeling and animation skills;
Ability to collaborate and communicate well with members of the animation team and other project teams.
Charles-Antoine and Yael, our talent acquisition specialists, will analyze your application. Please note that our positions are hybrid, but if you reside outside Ontario or Canada, relocation will be necessary. If you require a work permit, your eligibility will depend on your education and relevant work experience, as required by the government.
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