Lighting Lead

1 week ago


Montreal, Quebec, Canada Technicolor Games Full time
Company Description

At the core of Technicolor Games' success are talented, passionate gamers. We pride ourselves on creating a collaborative, empowered, and creative environment.

Whether it's helping clients in the early stages of game design or creating award-winning campaigns, we're always here to help.

Our global teams are constantly iterating, solving problems, and working together to connect in meaningful ways with our clients and their players.


Creatively and technologically speaking, no one beats Technicolor Games when it comes to delivering high-end content and immersive experiences together with video gaming marketing leaders.


Job Description:


We are now hiring a new Lighting Team Leader to plan and execute the Lighting team's day-to-day activities, ensuring highly adaptable digital simulations and procedural workflows
, taking charge of the lighting production, and working closely with senior Artists and Leads to achieve the highest quality output and managing and mentoring junior and mid-level team members, with a strong leadership style, exceptional artistic and technical abilities.


Key Responsibilities:

  • Implement the department's technical solutions in collaboration with the Lighting Supervisor and the Image CG Supervisor
  • Supervise the work of your team artists)
  • Distribute and assign plans to artists, in collaboration with the production manager and based on the inventory
  • Provide strong artistic and technical expertise
  • Address artistic notes and ensure follow up
  • Ensure shots are completed in a timely fashion, respecting quotas set by the production team
    and the supervisor
  • Ensure artistic consistency between shots
  • Submit shots for reviews and work closely with the team
  • Communicate with your Lead and Supervisor

Qualifications:

  • Experience as Lead Lighting or Senior Lighting artist in the games industry
  • Strong artistic ability with a good understanding of lighting and shading to grasp the detail and composition of the shot
  • Good knowhow of VFX comp and CG pipeline/workflow.
  • Indepth knowledge of Maya and Game Engines (Unreal/Unity)
  • Good understanding of Game Engine Lighting and shading techniques with excellent Lookdev skills.
  • Prior experience managing and developing a team of artists

Any of the following is preferable:

  • Experience using Unreal
  • Knowing lighting and Lookdev in Houdini Arnold Mantra.
  • Having Texturing capabilities in Substance/Mari
  • Python knowledge
  • Working with HDRIs, stitching HDRIs, Master shot lighting knowledge
  • Strong understanding of lighting aspects with basic photography background

Any of the following is a great advantage:

  • Experience using Bifrost
  • Excellent written and verbal communication; and should be able to communicate across departments and with the Supervisor.
  • Problem solver, enthusiastic about working within the VFX industry
  • Worked on international Feature/Commercials form of VFX projects with a proven track record.
  • A team player and open to discuss share and proposing creative ideas/approaches among teams and leads
  • Should be adaptive and able to mould accordingly to the creative needs
Additional Information

Please click here to review our privacy notices for job applicants.

TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law

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