Technical Artist

Found in: Jooble CA O C2 - 1 week ago


Montréal QC, Canada Electronic Arts Full time

Job Advertisement:
« Pour visualiser la description de poste en français, veuillez sélectionner le français, "Select Language" dans le menu déroulant au haut de la page. »
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are privileged to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
What does a Technical Artist do?
As a Technical Artist, you will report to Frostbite's Technical Art Manager. You will directly contribute to and push the boundaries of the newest terrain tools and workflows that Frostbite releases to game teams. You'll help make our development process more creator-centric by serving as a link between engineers and game creators.
As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our terrain and procedural systems.
You will collaborate with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite's capabilities.
You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.
At least 5+ years in game development or film industry, with a focus around open world, terrain world building, TPA.
Experience creating terrain procedural solutions and algorithms in a game or film production environment.
Experience working with terrains in a game engine or in external software. (Experience with terrain tool solutions and concepts from other DCC or game engines.
Shipped 2+ games or similar within relevant industries.
Experience helping others achieve their best through game development tools
Experience with a diversity of content creation tools within a game engine
Knowledge of Lua, Python or other scripting languages
Comfortable engaging and building relationships with multiple teams and individuals globally


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