VFX Artist

Found in: Jooble CA O C2 - 1 week ago


Montréal QC, Canada Krafton Full time

English will follow below.

Description d’emploi:

En tant qu'artiste VFX, vous serez responsable de créer et de mettre en place des effets visuels époustouflants en temps réel dans le jeu. Vous donnerez vie à la vision de l'équipe de conception en ce qui concerne les effets spéciaux.

Ce que vous ferez:

  • Créez des effets visuels (VFX) en temps réel et des systèmes de particules.
  • Élaborez des shaders animés et des effets post-processus.
  • Réalisez des simulations en temps réel et/ou précalculées.
  • Implémentez les éléments VFX dans l'éditeur de jeu.
  • Optimisez les éléments VFX et les shaders conformément aux directives techniques du projet.
  • Collaborez avec les designers, programmeurs et artistes techniques.

Ce que vous apportez:

  • Au moins 5 ans d'expérience en tant qu'artiste VFX en temps réel.
  • Expérience dans la création d'éléments VFX liés aux personnages et au gameplay.
  • Compréhension approfondie d'un moteur de jeu ; préférence pour Unreal Engine 5.
  • Connaissance d'un logiciel de modélisation 3D (Maya, 3Ds Max ou Blender).
  • La connaissance de Houdini et Substance est un atout.
  • Capacité à adapter votre style à la direction artistique du projet.
  • De fortes compétences en communication et en collaboration pour travailler efficacement avec des équipes pluridisciplinaires.
  • Une expérience avec un jeu AAA est considérée comme un atout.

__________________________________________________________________________________________________________________________

Job Description :

As a VFX artist, you will be responsible for creating and implementing breathtaking real-time VFX assets into the game. You will bring the design team’s vision to life when it comes to special effects.

Responsibilities:

  • Create real-time VFX and particle systems.
  • Create animated shaders and post-FXs.
  • Create real-time and/or baked simulations.
  • Implement VFX assets in the game editor.
  • Optimize VFX assets and shaders according to the project’s technical guidelines.
  • Collaborate with designers, programmers and technical artists.

Knowledge/Skills:

  • At least 5 years of experience as a real-time VFX artist.
  • Experience with character and gameplay related VFX asset creation.
  • Deep understanding of a game engine; Unreal Engine 5 preferred.
  • Knowledge of a 3D modeling software (Maya, 3Ds Max or Blender).
  • Knowledge of Houdini and Substance is an asset.
  • Ability to adapt your style to the art direction of the project.
  • Strong communication and collaboration skills to work effectively with cross-functional teams.
  • Experience with a AAA game is considered an asset.
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