Non-Regular (Sessional) Faculty - 2D + Experimental Animation (2024-2025)

3 weeks ago


Vancouver, Canada Emily Carr University of Art + Design Full time

Job Summary

3D Computer Animation

Emily Carr University of Art + Design is currently seeking qualified instructors to teach credit courses part-time in 2D + Experimental Animation within the Ian Gillespie Faculty of Design + Dynamic Media. Situated on unceded, traditional and ancestral xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh Úxwumixw (Squamish), and səl̓ilw̓ətaʔɬ (Tsleil-Waututh) territories in Vancouver, Canada, Emily Carr University is a world-renowned learning and research community dedicated to the education of artists and designers.
We are seeking applicants to teach in the 2024-2025 academic year. Teaching opportunities are listed below.

We are a strong community of outstanding, socially responsible, talented faculty, staff, and administrators. We offer jobs opportunities to engage in challenging work and exciting collaborations with Emily Carr’s local, national, and international partners in the art and design world.

Our culture is strengthened by our emphasis on research, exhibition, diversity, and sustainability.

The course meets for 3 hours per week, with additional time spent for office hours, course prep and marking. The structure of each class includes presentations of material, demonstrations of techniques, reviews of work in progress, and details about assignments. Outside of class, faculty prepare lessons, evaluate the students’ work, provide feedback, answer questions and grade projects.

Course outlines and guidance from regular faculty are provided to successful candidates.

Sessional instructor teaching opportunities:

ANIM 206 > Sound for Animation In Sound for Animation, students explore the creative and aesthetic possibilities of sound design for animation filmmaking and related applications such as games, and mixed realities.Through hands-on activities with recording, designing, editing (hard-sync effects and features of ambience) and mixing sound, students learn the fundamentals of sound production for animation and create short sound design projects.Course topics examine and undertake core principles of communication and expression through sound, and how it is perceived and manipulated to create meaningful audio-visual relationships in the medium of animated film, while also considering historical developments and contemporary applications.It is important for potential faculty to both have experience with sound editing for film and the ability to articulate its distinct relationship with animation.

ANIM 215 > Storyboarding This course explores visual storytelling in the context of animation. Topics include ideation and visualization, sequential imagery and narrative, acting and performance, posing and staging, timing, point of view, perspective, sound, and composition within the cinematic frame.Students practice drawing through working from rough to refined versions, and gain experience with iterative development.It’s important for potential faculty to have experience with storyboarding for animation in a cinematic form.

ANIM 337 > Visual Effects Compositing This course introduces compositing techniques for visual effects.As an intermediate to advanced-level course, students come with a functioning knowledge of Harmony including nodes, drawn animation, rendering techniques, and some experience rigging. Some will be familiar with Adobe After Effects and Premiere.The focus is on special effects for 2D animation, utilizing Harmony Premium and Adobe After Effects. Topics include concepts of masks, glow and blur effects, particles, and other common visual effects for production necessary to support students’ animation creation.

ANIM 350 > Special Topics in Animation: Rigging in Toonboom Harmony Premium (TBA)In this proposed 3rd/4th year Harmony rigging course, the content of weekly lessons is subject to discussion. As a course-in-progress, it has the potential of addressing both introductory and deeper-dive concepts.Most students will be experienced in frame-by-frame techniques in Harmony Premium. Many will have experience with introductory rigging: drawing substitutions, parenting, deformers, keyframes and motion in-betweens.It’s important for potential faculty to build on students’ skills by having extensive experience with Harmony Rigging.

2DAN 303 > Character Animation One This course focuses on animation principles of character movement, such as body mechanics, locomotion, gestures, facial animation, timing, acting, dialogue and staging.Students develop their skills through a series of exercises that progress from functional movement towards integrating function with personality and expression. A particular focus is on rough animation as “pencil tests at the tied-down stage” rather than fully produced material that is lined with colour.At the end of the course, students will have animation samples in their portfolio ranging from walk cycles to complex dialogue scenes. Required Qualifications QUALIFICATIONS

Bachelor’s Degree or equivalent professional experience in a related field Relevant professional practice. Knowledge of critique and feedback strategies. Experience working with people from diverse creative, cultural, and educational backgrounds. Strong organizational, interpersonal, written and oral communication skills. Ability to develop lesson plans and prepare content for on-campus and/or online learning. Post-secondary teaching experience a significant asset. Experience with online education (including Moodle and Zoom) an asset. Preferred Qualifications

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