Non-Regular (Sessional) Faculty - 3D Computer Animation (2024-2025)

1 month ago


Vancouver, Canada Emily Carr University of Art + Design Full time

Job Summary

3D Computer Animation

Emily Carr University of Art + Design is currently seeking qualified instructors to teach credit courses part-time in 3D Computer Animation within the Ian Gillespie Faculty of Design + Dynamic Media. Situated on unceded, traditional and ancestral xʷməθkʷəy̓əm (Musqueam), Sḵwx̱wú7mesh Úxwumixw (Squamish), and səl̓ilw̓ətaʔɬ (Tsleil-Waututh) territories in Vancouver, Canada, Emily Carr University is a world-renowned learning and research community dedicated to the education of artists and designers.
We are seeking applicants to teach in the 2024-2025 academic year. Teaching opportunities are listed below.

We are a strong community of outstanding, socially responsible, talented faculty, staff, and administrators. We offer jobs opportunities to engage in challenging work and exciting collaborations with Emily Carr’s local, national, and international partners in the art and design world.

Our culture is strengthened by our emphasis on research, exhibition, diversity, and sustainability.

The course meets for 3 hours per week, with additional time spent for office hours, course prep and marking. The structure of each class includes presentations of material, demonstrations of techniques, reviews of work in progress, and details about assignments. Outside of class, faculty prepare lessons, evaluate the students’ work, provide feedback, answer questions and grade projects.

Course outlines and guidance from regular faculty are provided to successful candidates.

Sessional Instructor – 3D Computer Animation (3DAN 213/3DAN 413) Embark on a comprehensive journey into advanced 3D character animation, where students will immerse themselves in the art of developing compelling characters and scenes for storytelling and world building. Throughout this extensive course, students will develop and compose a myriad of movements and gestures, learning to adapt them seamlessly into animations that captivate audiences. Lectures, assignments, and hands-on exercises will guide students through the nuances of staging, character interaction, and emotional expression, utilizing techniques such as timing, gesture, and acting. With a focus on mastering body mechanics and character acting, students will craft believable character animations, culminating in a diverse portfolio that showcases their ability to animate everything from basic walk cycles to intricate dialogue scenes. Required Qualifications QUALIFICATIONS

Bachelor’s Degree or equivalent professional experience in a related field Relevant professional practice. Knowledge of critique and feedback strategies. Experience working with people from diverse creative, cultural, and educational backgrounds. Strong organizational, interpersonal, written and oral communication skills. Ability to develop lesson plans and prepare content for on-campus and/or online learning. Post-secondary teaching experience a significant asset. Experience with online education (including Moodle and Zoom) an asset. Preferred Qualifications

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