Unreal Generalist Engineer
2 days ago
Join 20+ industry veterans at Ironbelly Studios (300+ delivered projects) creating a groundbreaking FPS that's redefining player ownership in gaming. We're building tournament-grade multiplayer systems for a revolutionary FPS that combines hardcore competitive gameplay with true digital economies.
This is a gameplay-first shootger with sustainable player-owned economies, built by developers who've shaped the biggest franchises in gaming.
Are you ready to dive deep into UE5's core systems?We are seeking a versatile and experienced Unreal Generalist Engineer to be a technical backbone for our highly anticipated UE5 FPS Shooter. This isn't just about implementing features; you'll be instrumental in optimizing a mature codebase, touching everything from core engine architecture to high-impact gameplay systems. If you thrive on technical challenges and want to ship a best-in-class multiplayer experience, this is your chance.
Your MissionAs a Generalist, you'll be empowered to jump into a wide variety of challenges and own critical systems:
- System Ownership: Design, develop, and maintain systems across multiple game disciplines, including Gameplay, Rendering, Audio, and UI.
- Performance & Optimization: Identify bottlenecks and perform low-level optimization of performance and memory usage across PC and Console platforms.
- Integration & Tools: Integrate third-party middleware and build essential tools/editor extensions to empower our content creators and streamline workflows.
- Pipeline & CI/CD: Maintain and evolve our build automation and deployment pipelines.
- Architecture: Contribute to technical design, architecture decisions, and participate in comprehensive code reviews.
- Collaborate: Partner closely with designers, artists, and other engineers to solve complex, interdisciplinary technical problems.
Required:
- 5+ years of professional experience developing with Unreal Engine (UE4/UE5).
- Exceptional C++ programming skills coupled with broad knowledge of the Unreal Engine source code.
- Proven ability to work effectively across multiple game systems and disciplines.
- Successfully shipped at least 2 commercial games in an engineering role.
- Experience with multiplayer game development concepts (replication, network optimization).
- Proficiency with modern version control systems (e.g., Perforce, Git).
- Deep debugging and advanced problem-solving capabilities.
- Specific experience with low-level rendering systems or graphics programming.
- Familiarity with industry-standard audio systems and middleware integration.
- Prior experience with platform-specific optimization (PC/Console).
- Background in developing custom UE Editor tools and extensions.
The Team: Work alongside decorated veterans who've helped build Call of Duty, Halo, Bioshock, PUBG, and Batman. Our Montreal studio brings together talent that's shaped gaming history.
The Impact: This isn't maintaining existing systems - you're building multiplayer architecture from the ground up for a game that will define a new genre of player-owned competitive gaming.
The Culture: Trust-based, data-driven, and autonomous. We value continuous improvement and high-quality craftsmanship in a collaborative environment.
LocationThis is a hybrid / remote role based in Montreal, Quebec. We're building a centralized team in one of gaming's most vibrant cities. Local candidates or those willing to relocate will be prioritized but all are welcome
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