Senior Unreal 5 Multiplayer Engineer
1 week ago
Ironbelly Studios is a team of 20+ gaming veterans who've contributed to franchises including Call of Duty, Halo, Bioshock, PUBG, and Batman across 300+ projects. Now we're building our own competitive multiplayer FPS in Unreal Engine 5—new system architecture from the ground up, not maintenance work.
What You'll BuildYour primary focus: multiplayer systems architecture.
- Matchmaking systems and dedicated server lifecycle management
- Netcode optimization for competitive gameplay—hit registration, lag compensation, rewind
- Replication architecture for complex state: projectiles, physics interactions, game logic
You'll collaborate with the broader team on:
- Fleet orchestration and global deployment
- Social systems (parties, friends, voice chat)
- Backend platform integration (PlayFab/AccelByte/Pragma)
Must-Have:
- 5+ years working on multiplayer games with C++ and Unreal Engine
- Hands-on experience with server architecture and matchmaking
- Strong understanding of replication and netcode for competitive gameplay
Nice-to-Have:
- Unreal Online Subsystem architecture
- Competitive or hardcore FPS development background
- LiveOps and backend platform experience
- GAS (Gameplay Ability System) in multiplayer contexts
Hybrid in Montreal, Quebec — Collaborate with the team 1-3 days per week at our Basecamp in one of gaming's best cities.
We're building a centralized team here. If you're not local, relocation support available for the right candidate.
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