Software Engineer Co-Op
1 week ago
Locations: Vancouver, British Columbia, Canada
Role ID
210924
Worker Type
Intern - Temporary Employee
Studio/Department
Maxis
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Electronic Arts is looking for Bachelor and Masters students to join our world-class internship experience. For more information about our Emerging Talent Program, visit
At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of We are looking for someone with deep insights on how to create the best experience for our players.
What You'll Do:- You will work as part of the engineering team and collaborate with designers and product managers.
- You will write software requirements and technical design documentation.
- You will develop game subsystems and subsystem prototypes. Refine existing code.
- You will collaborate with manager, mentor and technical leaders in the team to continue building unique features for a game that delivers to a wide audience of simulation players.
Technical Requirements
- You are currently enrolled in a Bachelors or Masters Degree granting program
- You have experience with MacOS or Windows platform and development tools (Visual Studio, Rider, Eclipse, etc.)
- You have a familiarity with an existing games engine (Unity is a plus)
- You have technical abilities with projects implemented in at least one of these languages C++, C#, Java, Python.
- You have experience using automated testing, unit testing, configuration management process and static and performance analysis tools.
- You are familiar with cloud software services (e.g. Amazon Web Services, Microsoft Azure, and Google Cloud Platform), and popular game engines like unreal
You must be available for a full-time paid internship in the summer of 2026 based out of EA Vancouver.
We are only considering students who will be enrolled in an accredited degree program in the summer of 2026, slated to graduate no earlier than December 2026. Applicants must be legally authorized to work in Canada on a full time basis during the 16-week internship. Visa sponsorship is not available for this position.
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor's, Master's, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD
The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k).
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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