Senior Level Designer
4 days ago
WHY YOU SHOULD WORK WITH PGI
- Flexible Schedules & Remote Working Arrangements
- People-focused Events & Initiatives
- Competitive Compensation
- Meaningful, engaging projects
- Career growth opportunities
- Education & training grants
RESPONSIBLITIES
- Organize and manage the level design process and production pipeline
- Design and own individual levels from concept to completion
- Work closely with the Design Director and the Design team to ensure gameplay is consistent across all levels
- Work with the Level Designers to keep pacing, timing, sightlines and choke-points as key elements when designing levels
- Collaborate with the Art Director to help establish environmental settings and aesthetics
- Work with Technical Artists and Engineering to help identify issues that may arise in development
- Work with the Project Manager to ensure that levels are on time per the project development timeline
- Implement gameplay using game engine editors and scripting tools
- Document and maintain level direction and production targets
- Actively participate in making recommendations on how to improve gameplay quality and group productivity
- Provide mentorship for other Level Designers fostering positive communication through professional, supportive and prompt interactions
- Other duties as assigned
REQUIREMENTS
- 7+ years of industry experience, with at least 2 AAA credited titles on console/PC
- Extensive knowledge of pipelines, pacing of missions, sightlines and visual blockers for tuning gameplay and performance
- A combination of education and relevant experience or Bachelor's degree in related field
- Solid understanding of various game engine environment tools and Blueprint scripting tools
- Solid understanding of limitations and work arounds when it comes to level design
- Knowledge of various environment creation tools, as well as popular 3D packages such as 3DStudioMax, Maya, World Machine, etc.
- A proven problem solver with an analytical mind and critical thinking skill
- Excellent communication skills, both verbally and written
ADDITIONAL QUALIFICATIONS – NICE TO HAVE
- Experience designing environments for First Person Shooter (FPS) multiplayer games
- Ability to think of creative solutions to technical limitations of the game engine
- Understanding how terrain is formed in both real world and theoretical environments
- Experience working within Agile Game Development methodologies
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