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Audio Artist
3 weeks ago
**Role Overview**
***
**Responsibilities**:
- **Build **audio content and runtime systems with visual programming and scripting languages
- **Create, extend and manage** complex audio assets and data structures
- **Optimize and debug** runtime audio data to work and fit within modern console limitations
- **Communicate **designs, best practices and risks to your team and the greater EA community
- **Collaborate** with other Technical Artists and Workgroups to help drive Cross Team Initiatives
- **Contributes **to the creation of the audio creative design within and outside their audio specialty
- **Documents **workflows and pipelines, and make sure any relevant information in your day to day role is up to date
**Qualifications**:
- Shipped at least 3 titles, with 5+ years experience in games
- **Fluent **with at least **one visual programming tool** and/or engine (Unreal, Unity, etc)
- Comfortable **debugging workflows, pipelines, and runtime systems**:
- Experience in **managing large quantities of content/data**:
- Creative mindset with focus on how to improve product quality and team productivity
- Experience in text-based scripting/coding languages, with high proficiency in at least one language (ie Python, LUA)
- Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
- Experience in content production pipelines such as audio/visual asset generation for games, movies, voiceover recording and post production
**Nice to Have**:
- General knowledge of UFC/MMA
- Programming experience in C++ or C#
- Voice talent direction and script writing/editing
BC COMPENSATION AND BENEFITS
- The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.- BASE SALARY RANGES- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $63,350 - $98,800 CAN Annually
- Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.