Audio Artist
7 days ago
**Responsibilities**
- Create quality audio for our video games, with a high focus on authentic dialogue to suit our story-driven game experiences
- Author small well-defined audio-related tasks, with a high focus on content pipelines
- Directly support feature(s), small project(s), or task(s) within the Speech discipline
- Complete technical implementation, logic and data-basing tasks, all catered to the user experience
- Manage editor package imports, sample handling & database updates
- Preform Quality control review for the project's audio (pre-CQC) on all applicable platforms
- Create software design to support custom source elements
- Manage source control, submit to file depots, and handle build pipelines
- Participate in team collaboration, but also work independently
- Collaborate in prototyping and driving innovation and improvements
- Take direction from Audio Leads and other senior audio artists on the project, but still express your creativity and design insight
**Qualifications**
- Minimum 3 years' studio engineering/recording/VO experience (or equivalent)
- 3-5 years game audio experience
- Solid knowledge of PC and console audio hardware
- Experience with tracking documentation
- Outstanding sound design skills
- Works well as part of a team, but also autonomously
- Experience with audio middleware software (Wwise, Fmod)
- Familiarity with third-party game engines (Unity, Unreal, etc.)
- Experience with Microsoft Office tools (Excel, Word, Access, Powerpoint)
- Exposure to and/or basic knowledge of code or scripting language (C#, C++, SQL, Python, Lua, etc.) an asset
- Solid experience using game audio development tools, technology, and pipelines
- Experience with modern audio creation equipment, software and recording techniques, with a high level of proficiency in at least one DAW
- Able to methodically manage & track large amounts of data
**Bonus Skills**
- Experience with Quality Assurance Verification
- Experience with onboarding new team members
- Knowledge and familiarity with Professional sports (mostly, Football/Soccer), teams & leagues
- Proficiency with VBA macros, SQL, Python, JavaScript, etc
Experience with remote VO recording sessions
HOURLY PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria):
º $54,900 - $84,750 CAN Annually
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and after 3 months of service - extended health/dental/vision coverage and basic life insurance.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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