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Audio Artist III

5 hours ago


Vancouver, British Columbia, Canada Electronic Arts Full time
General Information

Locations: Vancouver, British Columbia, Canada

Role ID

211986

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Who We Are

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

EA SPORTS NHL has revolutionized sports gaming for millions of players worldwide. We've pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.

Role Overview

We are looking for an experienced Audio Artist III to join the EA SPORTS NHL Audio team. You will contribute directly to the creation of high-quality audio experiences across the franchise, with a strong focus on talent recording, voice production, and feature-level audio ownership. Working under the Audio Lead, you will design, implement, and deliver audio that supports the creative vision, collaborating closely with interdisciplinary partners and helping guide junior audio staff in your area of expertise.

The Challenge Ahead

As an Audio Artist III, you will play a key role in shaping the sound of the NHL experience. A major part of this role is planning and engineering talent recording sessions—both in studio and remotely using Source-Connect. You will ensure recordings meet technical and creative standards, maintain consistency across assets, and oversee editing, mastering, and delivery.

You will also contribute to the broader audio vision by designing sound, implementing content in our runtime systems, and helping define workflows and best practices. You'll be responsible for identifying risks, communicating status, and delivering features that meet performance, quality, and schedule expectations.

You will collaborate frequently with audio, gameplay, production, and engineering partners. You will help keep the project aligned with the Audio Target, provide feedback on creative design, and influence the direction of audio features within your domain.

Who You Are

You are an audio professional with strong recording engineering, sound design, and technical implementation skills. You thrive in both studio and remote recording environments, understand microphone techniques and session workflow, and can confidently direct talent. You enjoy crafting compelling audio, solving problems, and working collaboratively. You are proactive, communicative, and comfortable owning a feature from concept through final delivery. You value consistency, organization, and delivering high-quality assets that enhance the player experience.

Key Responsibilities
  • Plan and engineer talent recording sessions (studio & Source-Connect).
  • Edit, master, and prepare assets, ensuring consistency, naming accuracy, and technical readiness.
  • Design and implement audio content across multiple domains.
  • Build and debug logic, behaviors, and audio runtime systems.
  • Collaborate with cross-disciplinary teams; communicate status, risks, and priorities.
  • Provide estimates and contribute to backlog planning.
  • Mentor junior audio staff within your specialty and contribute to team knowledge-sharing.
Required Skills & Experience
  • 3+ years of professional audio production experience; 5+ years game audio experience.
  • Proven experience recording talent (VO, ADR, or narration) using Source-Connect, with strong troubleshooting skills to ensure smooth remote sessions.
  • Proficient in studio engineering, mic technique, editing, and mastering.
  • Strong DAW skills and familiarity with audio production toolchains.
  • Experience with game audio authoring tools and pipelines.
  • Experience with visual scripting (Frostbite, Max, Pd, or Unreal Blueprints).
  • Strong communication and collaboration skills.

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$75,900 - $105,600 CAD

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.