Current jobs related to Technical Animator - Montréal - Reflector Entertainment

  • Technical Animator

    4 weeks ago


    Montréal, Canada Ubisoft Full time

    The incumbent supports and innovates animation systems. Working closely with animators, riggers, game designers and programmers, you will work with mocap data, lip sync and facial animation systems, animation and physics rigs, animation trees and dynamic objects. In this role, you'll track, refine or establish pipelines for conventional and innovative...

  • Technical Animator

    4 weeks ago


    Montréal, Canada Eidos-Montréal Full time

    **REPORTS TO**: TECHNICAL ANIMATON DIRECTOR **WHAT YOU WILL DO**: - Assess technical risks and code-support for system prototyping; - Compile and submit reports for suggested technical solutions or new pipelines; - Collaborate on, maintain and troubleshoot animation networks in engine; - Provide workflow documentation and ‘How-To’ Wikis to support both...


  • Montréal, Canada Ironbelly Studios Full time

    Company Description We are Ironbelly Studios, a Canadian gaming studio expanding worldwide. We are currently looking for a remote Unreal Technical Animator to help us deliver world-class quality games & apps. We have been in the gaming industry for more than 13 years. We work with the world's greatest teams through ongoing iteration driven by data and...


  • Montréal, Canada peoplecanfly Full time

    Lead Technical Animator - Full-time - Department: Animation - Location: CA, Montreal (Remote/Hybrid) - Project: Dagger **Company Description**: People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all...


  • Montréal, QC, Canada Hasbro Inc. Full time

    At Invoke, our mission is to Have Fun Building Great Games. We believe the best games come from people who love what they do, in an environment that values them and their ideas. And we ensure that everyone has the opportunity to contribute to our collective success, whatever their role. As a member of Wizards of the Coast, we help enrich a catalog of games...


  • Montréal, Canada People Can Fly Full time

    Company Description People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such...

  • Technical Animator

    4 weeks ago


    Montréal, Canada Behaviour Interactive Full time

    The technical animator is the person whose work allows the animator to leverage their skills. He/she uses their strong knowledge of rigging and skinning principles to create the structure animators need to bring characters to life according to design requirements. The technical animator has the knowledge to create well-thought-of and optimized structures...

  • Technical Animator

    4 weeks ago


    Montréal, Canada Ubisoft Full time

    **Job Description**: We have created a multi-month program designed for anyone in VFX, Mobile, or Feature Animation industry can join Ubisoft and work on our biggest games. At Ubi, we believe that the innovative games of the future depend on a diversity of backgrounds and perspectives. Do you consider yourself a gamer at heart? Is a Character Rigger or...


  • Montréal, Canada 2K Full time

    **Qui nous sommes** Gearbox Software est à la recherche d'un Concepteur.trice en chef technique en animation. Le rôle consiste principalement à gérer une équipe d'animateurs techniques, développer de nouveau système d'animation dans l'engin et supporter les outils déjà en place. De travailler avec l'équipe d'animation pour améliorer les...


  • Montréal, Canada Amazon Development Centre Canada ULC Full time

    Qualifications de base - 3+ années d’expérience en animation de personnages pour des jeux AAA - Bonne maîtrise du français et de l’anglais, à l'oral et à l'écrit; puisque ce rôle nécessite d'interagir avec d’autres entités d’Amazon à l’échelle mondiale ainsi qu’avec des employé.es et intervenant.es dans d’autres provinces...

Technical Animator

3 weeks ago


Montréal, Canada Reflector Entertainment Full time

Headquartered in Montreal, Reflector is a new breed of studio working with top talents to create high-quality, compelling content for global audiences. By employing a true transmedia approach, where content is built outwards from fully fleshed “Storyworlds”, the company is able to tell richer, deeper stories that connect with fans everywhere.

**SUMMARY
As a Technical Animator, you will be responsible of influencing, defining and managing the animation pipeline, creating the character rigs, developing tools for the Animation team, and work on any other relevant technical animation task.

**RESPONSIBILITIES**:

- Develop, test and maintain complex animations systems in collaboration with animators, gameplay programmers and other team members;
- Create custom tools and scripts to increase the productivity and efficiency of the animation team;
- Produce polished rigs, animation and character pipelines;
- Assist the design, integration and validation of animation assets;
- Participate in integration of the animation assets into the game engine;
- Participate in the conceptualization of the behavior and abilities of the game’s characters;
- Work with the animation team to define, create and maintain the animation pipeline;
- Support the Lead Animator in any ad hoc tasks and duties;
- Provide constant technical support on the animation tools and engine to the animation team;
- Ability to use the engine debug tools to solve gameplay problems and work with designers and programmers to find a solution;
- Train animators in workflow, tools and anything else surrounding implementation of animation assets into the game-engine.

**QUALIFICATIONS**:

- Minimum of 3 years experience in game development or equivalent;
- Thorough knowledge of at least one programming or scripting language;
- Thorough knowledge of at least one DCC (3DSMax, Maya, motion generator, etc.);
- A good understanding of the anatomy;
- A fundamental understanding of animation;
- Experience with ‘retargeting animation’;
- ‘Rigged’ at least one complex character or object (with a video link);
- Experience with Unreal4;
- Experience with 3DSMax;
- Knowledge in ‘shader’;
- Good communication skills and good ability to clearly document any work;
- Have a general knowledge of video games and the methods used by developers to create them;
- Have experience with facial animation;
- Have a curious nature and a thirst for knowledge;
- Experience working on an AAA game from conception to publication to release a strong asset;
- Team building skills;
- Proven problem solving skills adapted to a fast iteration development environment.