Current jobs related to Lead Technical Artist - Canada - People Can Fly
-
Lead Technical Artist
4 weeks ago
, , Canada Fortis Games Full timeWho We Are Fortis Games is a game studio redefining how games are made while building strong communities. We value belonging, diversity, equity, and inclusion. Our leadership team combines industry experience with a passion for creative and technical excellence. About The Role As a Staff Technical Artist you will shape the technical foundations of our art...
-
Technical Artist
1 week ago
, , Canada High Voltage Software Full time1 month ago Be among the first 25 applicants Get AI-powered advice on this job and more exclusive features. High Voltage Software provided pay range This range is provided by High Voltage Software. Your actual pay will be based on your skills and experience — talk with your recruiter to learn more. Base pay range CA$77,500.00/yr - CA$132,500.00/yr High...
-
Technical Artist
3 hours ago
, BC, Canada IFG - International Financial Group Full timeTechnical Artist Type: Contract on T4 Duration: 6 to 18 months About the job: We are seeking an experienced Technical Artist to collaborate with peers in developing and maintaining high‑quality tools, pipelines, systems, and runtime performance. The ideal candidate will work with the Technical Art team to ensure real‑time gameplay maintains high visual...
-
Lead Technical Artist
2 weeks ago
Remote - Canada Fortis Games Full timeWho we are At Fortis Games we aspire to make great games that bring people together while redefining how game companies work. We believe in building a sense of belonging through our games, their communities, and how we operate and treat each other. Through our game communities, we will create powerful connections and lasting memories. We will foster a...
-
Lead Environment Artist
2 weeks ago
Canada Ironbelly Studios Full timeCompany Description Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere. From humble beginnings Ironbelly has grown to be one of the...
-
Lead Technical Artist
1 week ago
Canada peoplecanfly Full timeLead Technical Artist - Remote - Full-time - Project: Dagger - Department: Art - Location: CA, Montreal (Remote/Hybrid) **Company Description**: **APERÇU DE L’ENTREPRISE** People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant...
-
Technical Artist
1 week ago
New Westminster, British Columbia, VMB, Canada Offworld industries Full timeAbout Offworld:Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, "Squad". Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this...
-
Lead Hard Surface 3D Artist
6 days ago
Canada Ironbelly Studios Full timeCompany Description Ironbelly Studios is comprised of a talented, passionate and dedicated number of game developers from all corners of the globe. Our focus is on creating high quality entertainment experiences as well as providing outsourcing services at a fraction of the cost seen elsewhere. From humble beginnings Ironbelly has grown to be one of the...
-
Artiste Technique sénior/Senior Technical Artist-
12 hours ago
Av. Ogilvy, Montréal, QC HN M, Canada GameOn Studio Full timeCompany Description Company DescriptionÉtablie à Montréal, Game On a initialement émergé comme une maison de production audio pour soutenir les développeurs de jeux. Elle est maintenant devenue l'un des principaux studios de mocap au monde. Collaborant étroitement avec de nombreux développeurs AAA, nous avons élargi notre répertoire pour inclure...
-
Senior/Lead 3D Artist
3 hours ago
canada Hothead Games Full timeAs one of Canada's Top Technology Workplaces, Certified Great Place to Work, and one of Canada's Best Workplaces for Inclusion, Hothead is seeking a Sr or Lead UI/UX Designer to help create amazing mobile and multiplatform games. You are a curious thinker, who is keen to create and polish world class Game Experiences for FP Mobile Games and for other...
Lead Technical Artist
2 weeks ago
Company Description
Lead Technical Artist - Remote
- Project: Dagger
- Department: Art
- Location: Remote
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase - Red; as well as two projects in VR technology - Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
**Project Dagger** is a yet unannounced AAA action
- adventure game developed by our North American team supported by PCF’s European studios.
**Job Description**:
To set the pipeline and technical tools as well as maintain the quality standards to deliver the highest class of assets created by Technical ArtistTeam and ensure that they follow the Art Director vision. To maintain and develop the workflow together with the Programmers. To manage talents of the Technical Artist team to achieve the best possible result for the project and personal growth of team members. To have an overview of all workflows and pipelines and supervise all improvements.
Provide mentorship, direction and best in class management principles to ensure quality results and efficient working practices.
- Mentoring, managing, and leading the Technical Artist department.
- Provide day-to-day feedback and creatively solve problems.
- Work with the production team on tasks assignment and a team schedule.
- Work hand in hand with the Art Director and Art Leads to set the technical guidelines for content development.
- Develop powerful and efficient workflows for the Tech Art team working together with the Programmers and Programmers Leads.
- Research and implement new techniques and procedures to improve game asset quality.
- Creating high quality assets and gadgets suitable technically and artistically to project the universe.
- Help improve and refine shader, texture, lighting quality.
- Explore and help develop new technologies for integration into the asset pipeline.
- Identify and resolve pipeline issues.
- Analyze and improve art asset inefficiencies to optimize console and PC performance.
- Act as a liaison between the Programmers and Art departments.
- Providing R&D projects and pipeline and workflows improvements.
- Bugfixing and describing R&D case studies in knowledge base.
- Supervision of bugfixing and describing R&D case studies in knowledge base.
- Conduct consistent performance reviews of staff members.
- Conduct recruitment projects with HR collaboration.
- Conduct the onboarding for new hires.
**Qualifications**:
- Typically 7+ years of game development experience.
- Typically at least two AAA titles developed and shipped from start to finish.
- Typically 2 years of team leading experience.
- Strong Leadership and mentoring skills.
- Great understanding of creative and game development processes.
- Experience in all aspects of creating game content for consoles and PC.
- Extensive experience working with UE4.
- Expert Maya knowledge.
- Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics.
- Visual scripting in Unreal Engine Editor strong experience.
- High proficiency in technical problem solving.
- High knowledge of Photoshop, Zbrush/Mudbox, Substance Designer, and Adobe Suite.
- Proficiency with Atlassian software (JIRA, Confluence).
- Strong verbal and written communication skills in English.
- Open-minded team player attitude.
- Strong work ethic and self-motivation.
- Passionate about playing and making video games.
Nice to haves:
- Max Scripting and HLSL or shader programming experience
- Houdini experience
- Scripting and plug-in writing skills with Maya and Python or C++
Additional Information
**What we offer**:
**U.S.**
- 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and