Associate Audio Tech Artist
2 weeks ago
Associate Technical Audio Artist
**Location: Victoria,, British Columbia, Canada**
Who We Are
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.
The team at Metalhead comes from diverse backgrounds, unified by a passion to make original games. We've supported and inspired each other through the development and evolution of the Super Mega Baseball series and have built a fiercely loyal fanbase in the process. And we get to do it all from downtown Victoria. We're growing the studio and hope you'll consider joining us.
The Challenge Ahead
**As an associate technical audio artist** at Metalhead/EA, your focus is on creating quality workflows, shareable, future facing tech and data, and collaborating with game teams, central staff and the EA community at large. You are a key component of your audio team and identify risks, share solutions, seek help internally and externally to your teams and contribute with a positive, inclusive attitude.
**Responsibilities**:
- **Build **audio runtime systems with visual programming and scripting languages
- **Create, extend and manage** simple and complex audio assets and structures
- **Support artists** by training, debugging and developing/improving workflows
- **Optimize and debug** runtime audio data to work and fit within modern console limitations
- **Document **data structures, workflows and best practices
- **Communicate **designs, best practices and risks to your team and the greater EA community
**Qualifications**:
- Exposure to both visual programming and text-based scripting/coding languages, with some proficiency in at least one language
- Capability to become effective in both visual programming and scripting languages
- Experience in content/data management
- Creative mindset with focus on how to improve product quality and team productivity
- Experience in audio production in any capacity
Nice to Have
- Experience debugging workflows, pipelines or runtime systems or assets
- Some experience in both visual programming and scripting languages
- Experience in video game or production industry
- Experience developing workflows
- Sound design experience
- Audio editing experience
- Understanding of digital audio, acoustics and/or psychoacoustics fundamentals
- Experience in content production pipelines such as audio/visual asset generation for games, movies or TV, voiceover recording or post production
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
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