Environment Artist

3 weeks ago


Montreal, Canada Electronic Arts Full time
Description & Requirements

We are a global team of creators, storytellers, technologists, and innovators. At Electronic Arts, the only limit is your imagination. Our motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Currently, we're working on an original Iron Man action-adventure game and the next installment of Battlefield.

The Environment Artist will report to the Lead Artist. You will help in staff development from recruiting, training, and guidance of more junior artists.

Responsibilities:
  • Support the Art Director in the vision for the game.
  • Work closely with the World Tech Artist and support the World Environment Artists.
  • Establish high-quality assets and procedural presets.
  • Create organic and hard surface models.
  • Utilize NextGen technology to produce high-quality environments.
  • Create and manage storefronts, urban infrastructure, fake interiors.
  • Manage road and sidewalk scattering presets.
Qualifications:
  • 3+ years of experience in the industry.
  • An eye for spatial composition, lighting, color, textures, and believable scenes.
  • Experience with environment aesthetics and what makes a game level fun and intriguing.
  • Ability to convey a sense of 'story' in a scene or game asset.
  • Adaptability to different art styles, including photo-realistic and stylized.
  • Proficiency in Maya, Max, Blender, or similar 3D modeling software.
  • Open World and procedural experience, Procedural Content Generation (PCG) a plus.
  • Knowledge of terrain creation is an advantage.

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