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Game Director

2 months ago


Québec, Quebec, Canada Ubisoft Full time

About the Role

As a key member of the Ubisoft team, you will play a hybrid role of designer and manager, having a significant impact on a team of designers and on the various games of the Assassin's Creed brand. You'll help create systems and mechanics, then develop a clear plan of action to implement them. You'll supervise your team in the production process, managing their creative work, planning tasks and setting realistic deadlines.

Your Responsibilities

  • Collaborate with the Content Director and Platform Director to develop the overall product vision;
  • Create a project scope plan (timelines, number of systems and mechanics, etc.);
  • Meet with your design team to set priorities, discuss progress, find solutions, solve problems, share experience, provide feedback and coaching, etc;
  • Supervise your team in the development of their features (progression, game mechanics, etc.) and documentation (creative briefs, feature approvals, etc.);
  • Work with directors, designers, programmers, artists, animators and other production teams to ensure communication and total consistency;
  • Adapt to technical and production constraints + participate in the search for solutions to correct defective functionalities;
  • Keep abreast of industry best practices and develop your skills and knowledge;
  • Develop a culture of sharing and continuous improvement within the business community;
  • Contribute to a safe, inclusive and positive work environment and escalate issues that may affect employees or the project;
  • Address conflict situations and behavioral issues by seeking support from the HR team or the team's production manager as needed;
  • Participate in recruitment to expand the design team.

Requirements

  • A degree in video game creation, project management, or equivalent (undergraduate degree is an asset);
  • Experience in video game development or other relevant experience (live/online game development is a real asset);
  • Extensive experience with game engines (e.g. Unity or Unreal), productivity software (word processors, spreadsheets, etc.) and management software (e.g. Jira);
  • Innovative and collaborative spirit;
  • Excellent problem-solving, organizational, communication, interpersonal and presentation skills;
  • Critical thinking, curiosity, resourcefulness and flexibility;
  • A broad understanding of the market and a passion for video games;
  • Mentoring skills and empathy;
  • Knowledge of 2D art tools (e.g. Photoshop) and 3D software (e.g. 3DS Max) is a plus.