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Lead Level Designer

2 months ago


Montreal, Quebec, Canada AdGlobe Full time

About the Role

We are seeking a highly skilled and experienced Lead Level Designer to join our team at AdGlobe Canada. As a key member of our game development team, you will be responsible for designing and implementing high-quality game levels that meet the company's vision and standards.

Key Responsibilities

  • Develop and implement game level designs that align with the company's overall vision and objectives.
  • Collaborate with other leads and producers to implement cross-discipline mechanics and ensure seamless integration with other game elements.
  • Work closely with level designers, programmers, artists, and animators to create single-player content, including levels, player mechanics, AI behaviors, and scripted moments.
  • Create and maintain high-quality Level Design and Mission Design Documents.
  • Use Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives, and scripted events.
  • Develop and implement game mechanics and prototypes using scripting tools.
  • Conduct analysis of design team needs and suggest creative new ideas and concepts.
  • Assist the game designer in the development and evolution of game content.
  • Commit to deadlines and monthly milestones.
  • Help build better, more efficient processes with the team.
  • Manage and mentor other Level Designers.
  • Create and pitch high-level ideas to the team.
  • Provide feedback to Production and help create development schedules for design.
  • Help manage task sign-off for design through software tools.
  • Conduct performance reviews and regular employee one-on-ones.

Requirements

  • Minimum 10 years of experience in level design with at least 5 years in a lead role.
  • Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor).
  • Strong working knowledge of game design systems.
  • Deep knowledge of Unreal's Blueprint creation and troubleshooting.
  • Full understanding of the relationship between gameplay elements within the level and the overall game.
  • Passion for games and game development.
  • Ability to apply critical thinking and analytical skills to resolve complex issues.
  • Ability to meet deadlines designated for team projects.
  • Previous experience using Blueprints to create game mechanics.
  • Ability to conceptualize exciting level designs that will be satisfying to the player.
  • Ability to learn new tools quickly.
  • Some artistic background, formal or otherwise, 2D or 3D, is a big plus.
  • Strong verbal and written communication skills.
  • Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects.

Bonus Points

  • Strong scripting skills.
  • Team player that is not afraid to get their hands dirty.

What We Offer

  • 4 weeks vacation, 10 personal days, complete benefits paid 70% by employer.
  • Flexible schedule, creative freedom.