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Lead Level Designer
2 months ago
About the Role
We are seeking a highly skilled and experienced Lead Level Designer to join our team at AdGlobe Canada. As a key member of our game development team, you will be responsible for designing and implementing high-quality game levels that meet the company's vision and standards.
Key Responsibilities
- Develop and implement game level designs that align with the company's overall vision and objectives.
- Collaborate with other leads and producers to implement cross-discipline mechanics and ensure seamless integration with other game elements.
- Work closely with level designers, programmers, artists, and animators to create single-player content, including levels, player mechanics, AI behaviors, and scripted moments.
- Create and maintain high-quality Level Design and Mission Design Documents.
- Use Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives, and scripted events.
- Develop and implement game mechanics and prototypes using scripting tools.
- Conduct analysis of design team needs and suggest creative new ideas and concepts.
- Assist the game designer in the development and evolution of game content.
- Commit to deadlines and monthly milestones.
- Help build better, more efficient processes with the team.
- Manage and mentor other Level Designers.
- Create and pitch high-level ideas to the team.
- Provide feedback to Production and help create development schedules for design.
- Help manage task sign-off for design through software tools.
- Conduct performance reviews and regular employee one-on-ones.
Requirements
- Minimum 10 years of experience in level design with at least 5 years in a lead role.
- Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor).
- Strong working knowledge of game design systems.
- Deep knowledge of Unreal's Blueprint creation and troubleshooting.
- Full understanding of the relationship between gameplay elements within the level and the overall game.
- Passion for games and game development.
- Ability to apply critical thinking and analytical skills to resolve complex issues.
- Ability to meet deadlines designated for team projects.
- Previous experience using Blueprints to create game mechanics.
- Ability to conceptualize exciting level designs that will be satisfying to the player.
- Ability to learn new tools quickly.
- Some artistic background, formal or otherwise, 2D or 3D, is a big plus.
- Strong verbal and written communication skills.
- Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects.
Bonus Points
- Strong scripting skills.
- Team player that is not afraid to get their hands dirty.
What We Offer
- 4 weeks vacation, 10 personal days, complete benefits paid 70% by employer.
- Flexible schedule, creative freedom.