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Rendering Software Engineer

1 month ago


Vancouver, British Columbia, Canada Electronic Arts Full time

Job Summary

We are seeking a skilled Rendering Software Engineer to join our team at Electronic Arts. As a key member of our engineering team, you will be responsible for developing core rendering features, engine components, and tools.

Responsibilities

  • Develop and implement rendering techniques and technologies.
  • Design and maintain rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up-to-date with the latest hardware and software changes in the rendering domain.
  • Collaborate with the engineering team to achieve project goals.

Requirements

  • 5+ years of experience with C++ development.
  • Experience developing graphics techniques and knowledge of graphics hardware.
  • Math skills, including trigonometry, calculus, and linear algebra.
  • Formal background in rendering, with experience in shaders, animation, skinning, lighting, special effects, and tool development.
  • 5+ years of experience with Direct 3D, Open GL, or equivalent.
  • Experience in object-oriented design and implementation.
  • Knowledge of good software engineering practices.
  • Understanding of memory management, multiple processor use, and runtime optimization.

About Electronic Arts

Electronic Arts is a leading video game developer and publisher. We are committed to creating innovative and engaging games that inspire players around the world. Our team is passionate about delivering high-quality experiences that exceed our players' expectations.

Benefits

  • Competitive salary and benefits package.
  • Opportunities for professional growth and development.
  • Collaborative and inclusive work environment.
  • Recognition and rewards for outstanding performance.