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Software Rendering Architect
2 months ago
We are seeking a highly skilled Software Rendering Architect to join our team at Electronic Arts. As a key member of our engineering team, you will be responsible for designing and implementing rendering features, engine components, and tools.
Key Responsibilities- Develop core rendering features and engine components using C++ development expertise.
- Research and implement cutting-edge rendering techniques to enhance our game engine.
- Create reusable and flexible rendering technologies that meet the needs of our game developers.
- Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
- Profile and optimize rendering modules of our game engine to ensure high-performance rendering.
- Stay up-to-date with the latest hardware and software advancements in the rendering domain.
To be successful in this role, you will need:
- 5+ years of experience with C++ development.
- Experience developing graphics techniques and detailed knowledge of graphics hardware.
- Math skills, including trigonometry, calculus, and linear algebra.
- A formal background in rendering, with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
- 5+ years of experience with Direct 3D, Open GL, or equivalent.
- Experience in object-oriented design and implementation.
- Knowledge of good software engineering practices.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Bachelor's degree in computer science or a related field, or equivalent training and professional experience.
- Experience shipping at least one title on PS4, PS3, Xbox One, or Xbox360.
- Experience with graphics tools and exporters such as Maya, Motion Builder, and Photoshop; knowledge of Maya API and Mel programming.
- Expertise in several fields, including vertex and pixel shaders, terrain or environment rendering, advanced lighting techniques, particle systems, special effects, art pipelines, tool development, and game engine architecture.
- Working knowledge of DX11 is a significant plus.
The base salary for this role ranges from $133,400 to $185,250 per annum, depending on location. In addition to a competitive salary, we offer a comprehensive benefits package, including:
- Vacation time (3 weeks per year to start)
- Sick leave (10 days per year)
- Paid top-up to EI/QPIP benefits up to 100% of base salary for maternity and parental/adoption leave
- Extended health/dental/vision coverage
- Life insurance
- Disability insurance
- Retirement plan to regular full-time employees
- Certain roles may also be eligible for bonus and equity.
At Electronic Arts, everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life.