Software Rendering Engineer

1 month ago


Vancouver, British Columbia, Canada Electronic Arts Inc. Full time
Job Title: Software Rendering Engineer

Electronic Arts Inc. is seeking a highly skilled Software Rendering Engineer to join our team. As a key member of our game creation process, you will be responsible for designing and implementing rendering technology on multiple platforms.

Responsibilities:
  • Develop core rendering features, engine components, and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test, and debug code, pipelines, and other rendering-related sub-components and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up to date with the latest hardware and software changes enhancing the rendering domain.
Requirements:
  • ~3+ years' experience with C++ development.
  • ~Experience developing graphics techniques and detailed knowledge of graphics hardware.
  • ~Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.
  • ~1+ years of experience with Direct 3D, Open GL, or equivalent.
  • ~Understanding of memory management, multiple processor use, and runtime optimization.
  • ~Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • ~Experience shipping at least one title on PS4, PS3, Xbox One, or Xbox 360.
  • ~Experience with graphics tools and exporters such as Maya, Motion Builder, and Photoshop; knowledge of Maya API and Mel programming.
  • ~Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development, and game engine architecture.
  • ~Working knowledge of DX11 is a significant plus.


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