Game System Designer
4 weeks ago
As a Game Designer at Ubisoft Entertainment, you will be responsible for creating engaging game systems and mechanics that provide players with unique gameplay experiences and opportunities for meaningful choices.
Key Responsibilities:
- Create game systems that meet the needs of the Creative Director and align with the production directives of the game.
- Standardize, document, and communicate game systems to the team, ensuring that all team members have a clear understanding of the game's mechanics.
- Participate in the production of prototypes to validate game systems and make adjustments as needed.
- Assess the success of prototypes by measuring how objectives are met, using relevant quantitative and qualitative measurement techniques.
- Collaborate with the programming team to develop tools required to implement and adjust game systems.
- Carry out all other related tasks as assigned by the Game Design Director.
Requirements:
- A college diploma in Game Design or equivalent (undergraduate degree an asset).
- At least 3 years of experience in video game design or related experience (having worked on a AAA game, an asset).
- Experience using professional game-editing software (Unity3D, Unreal, CryEngine, etc.) and their related scripting tools.
- Shipped at least one AAA game and been involved in all phases of development.
- An undergraduate degree in Computer Science or Software Engineering is an asset.
- Adaptable and open to whatever realities playtests may uncover about your work.
- Creative and thirsty for innovation.
About Us:
Ubisoft Entertainment is a leading developer and publisher of video games. We are committed to creating engaging and immersive gaming experiences that bring people together.
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