Character Modeler

6 days ago


Montreal, Quebec, Canada Ubisoft Full time
About the Role

We are seeking a highly skilled 3D Character Artist to join our team at Ubisoft. As a key member of our art team, you will be responsible for creating high-quality 3D characters for our games.

Key Responsibilities
  • Sculpting and Modeling: Create high-poly characters using ZBrush and Marvelous Designer, and rework topology and optimize low-poly models.
  • Texturing and Shading: Work on UV packing, bake maps, and create PBR textures in Substance Painter.
  • Integration and Details: Integrate low-poly models from 3Ds Max to the engine and add details with in-engine shaders.
  • Collaboration and Communication: Collaborate with teammates and lead to ensure delivering high-quality assets by the deadline.
Requirements
  • Experience: Game industry experience with 3D packages, preferably 3DSMax & ZBrush (AAA game experience is an asset).
  • Knowledge: Real-time modeling techniques (shaders, PBR, normal, displacement etc.).
  • Skills: Solid high & low resolution modeling and texturing skills, experience in modeling of realistic human anatomy, and good working knowledge of facial and hair development.
What We Offer

At Ubisoft, we offer a collaborative and dynamic work environment that provides career advancement opportunities, a host of learning opportunities, and meaningful benefits centered on well-being.



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