Lead Rendering Programmer

7 days ago


Montreal, Quebec, Canada 2K Full time

Job Summary:

We are seeking an experienced Lead Rendering Programmer to join our team at Cloud Chamber, a 2K studio. As a key member of our rendering team, you will be responsible for managing and mentoring a team of rendering programmers, collaborating with concept artists, art directors, and other programmers to push the boundaries of Unreal Engine 5.

Key Responsibilities:

  • Manage and mentor a team of rendering programmers to ensure the delivery of high-quality rendering solutions.
  • Collaborate with concept artists and art directors to understand and implement their vision for the game's rendering.
  • Develop and maintain core shaders, rendering technologies, and integrate third-party solutions to address rendering challenges.
  • Design and implement new tools and systems to achieve holistic artistic visions.
  • Effectively communicate and manage direct reports to ensure performant solutions.
  • Collaborate with development partners across disciplines to deliver and execute the project's creative vision.
  • Identify and implement best practices, workflows, and pipelines to push the quality bar for the team.
  • Mentor and help fellow engineers grow their skills.
  • Undertake research and initiate information gathering prior to new tasks to ensure all needs and technological considerations are effectively managed.
  • Actively improve skill sets and abilities by staying aware of industry trends and techniques.

Requirements:

  • Bachelor's degree in Computer Science or related discipline.
  • Minimum of 7 years industry or related experience.
  • Experience shipping multiple AAA Unreal Engine console and PC games.
  • Previous experience working in a lead role and as a graphics/rendering programmer.
  • Strong 3D Math skills.
  • Strong C/C++ experience.
  • Experience with modern GPUs on the latest generation of gaming platforms.
  • Good understanding and familiarity with Unreal Engine 4 or 5 from a graphic point of view.
  • Exposure to third-party tools like Houdini, Substance Painter, and Z-Brush in terms of how they can function in a graphics pipeline.
  • Ability to research, analyze, and optimize code to meet performance requirements.
  • Ability to work independently and efficiently under reasonable deadlines.
  • Proven organizational and leadership skills and willingness to take initiative to communicate, coordinate, and negotiate between different disciplines.
  • Work ethic focused on dynamism and collaboration.
  • Analytical and strategic thinker with communication skills to express clearly and concisely with technical and non-technical audiences.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.

About Cloud Chamber:

Cloud Chamber is a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.



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