Principal Materials Artist

6 days ago


Vancouver, British Columbia, Canada Electronic Arts Full time
About the Role

We are seeking a highly skilled Principal Materials Artist to join our team at Electronic Arts. As a key member of our Environment Team, you will be responsible for creating and maintaining a high-quality library of textures and materials that will serve as the backbone for all of the game's surfacing needs.

Key Responsibilities
  • Build, curate, and manage a core library of textures and materials to be used across the game.
  • Address the needs of other disciplines that might benefit from a shared library, including our Hard Surface and Character team.
  • Work with Technical Art to co-develop our layered material system and customize it to suit specific needs.
  • Work with Lighting to ensure consistency in our surface response across the game.
  • Communicate across internal and external teams new and changing surface textures.
  • Create important pipelines supporting assets from Substance Designer, Substance Painter, and Megascan textures.
  • Work with production to schedule and deliver assets on time.
Requirements
  • 4+ years of professional experience as a 3D Artist for games. Experience working on AAA game/s through the full development cycle (from concept to ship) as an embedded member of a studio development team strongly preferred.
  • Portfolio of highly detailed surfaces with a focus on realistic material development. Display a range of surface types from naturalistic, artificial, and foliage.
  • Mastery of relevant software packages such as Maya, Photoshop, Substance Designer, Substance Painter.
  • A strong service-minded approach to helping other art departments.
  • A strong understanding of modern physically based rendering, especially in Unreal.
  • Experience developing your own material graphs is a plus. Technical Art will be doing the heavy lifting, but the ability to quickly prototype and communicate to Technical Art is a big advantage.
  • Experience with Unreal Engine 4/5 is nice to have, but not a requirement.
  • A desire to work in a highly collaborative, iterative team environment. Giving and accepting constructive feedback is a core value of our team.
  • Passion for making and playing games.
What We Offer

As a Principal Materials Artist at Electronic Arts, you will have the opportunity to work on high-profile projects, collaborate with a talented team, and develop your skills in a dynamic and supportive environment. We offer a comprehensive benefits package, including paid time off, medical/dental/vision insurance, life insurance, disability insurance, and 401(k). Certain roles may also be eligible for bonus and equity.

We are an equal opportunity employer and welcome applications from diverse candidates. We are committed to creating an inclusive and respectful workplace that empowers our employees to thrive in both work and life.



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