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    4 weeks ago


    Vancouver, British Columbia, Canada Electronic Arts Full time

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Technical Artist

2 months ago


Vancouver, British Columbia, Canada Electronic Arts Full time

Job Summary

We are seeking a highly skilled Technical Artist to join our Frostbite Characters team at Electronic Arts. As a Technical Artist, you will play a critical role in developing and maintaining the tools and workflows that enable our game teams to create innovative and engaging experiences.

Key Responsibilities

  • Collaborate with engineers, technical artists, and product owners to design and implement new features and tools that improve the usability and efficiency of our Character systems.
  • Work closely with the Frostbite Characters team to build and maintain high-quality tools, create documentation and training materials, and educate the Frostbite community on best practices.
  • Provide technical expertise and guidance to Technical Artists and Designers across EA studios using Frostbite, ensuring consistency and quality in our content.
  • Maintain and update relevant domain-related content to ensure it remains accurate and up-to-date.

Requirements

  • At least 5 years of experience in game development or software engineering, with a focus on character rigging and animation.
  • Proven track record of shipping 2+ games or similar projects within the relevant industries.
  • Experience working with rigging or character artists and software engineers, with a strong understanding of game development pipelines.
  • Proficiency in scripting/programming languages such as Python or C#.
  • Experience building content with commercial game engines like Unreal Engine or Unity, as well as proprietary game engines.
  • Proficiency in 2D and 3D art packages, including Maya.

Preferred Qualifications

  • Experience helping others achieve their best through game development tools and workflows.
  • Experience with a diverse range of content creation tools within a game engine.
  • Ability to engage and build relationships with multiple teams and individuals globally.
  • Experience using Motionbuilder, Houdini, or other DCCs.
  • Managerial experience is not required but is a plus.