Senior Technical Lighting Artist
5 days ago
Job Summary
Cloud Chamber is seeking a highly skilled Senior Technical Lighting Artist to join our team. As a key member of our lighting team, you will be responsible for developing and implementing lighting standards, best practices, and workflows within the Unreal engine.
Key Responsibilities
- Develop and maintain lighting standards, best practices, and workflows within the Unreal engine
- Collaborate with the lighting team to create and implement lighting solutions that meet the needs of the game
- Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes
- Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs
- Research and share new techniques and technologies related to PBR lighting and shading
- Develop and maintain high-quality lighting under runtime constraints
- Collaborate with the team to develop and implement complex lighting solutions and workflows
Requirements
- 5+ years of experience in 3D AAA games as a technical artist
- Experience as a Senior Technical Artist on one AAA title
- Bachelor's Degree, or equivalent work experience
- Demonstrated experience working with modern FPS engines and modern art pipelines
- Deep understanding of lighting, color-spaces, HDR, color-theory, and PBR
- Skilled with industry-standard game-dev tools (Perforce, Visual Studio, JIRA, etc.)
- Ability to respond elegantly to difficult creative changes, often late in the process
- Ability to problem-solve and prioritize issues while developing a production pipeline
About Cloud Chamber
Cloud Chamber is a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking.
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