Senior Lighting Artist
6 days ago
**About Behaviour Interactive**
Behaviour Interactive is a leading video game development company that creates immersive experiences for PC, console, and mobile platforms. With a team of over 1200 passionate employees across multiple studios, we're dedicated to pushing the boundaries of interactive entertainment.
**Our Services**
We offer a range of services, including game development, location-based entertainment, and collaboration with major gaming and entertainment companies. Our expertise spans across various genres, and we're committed to delivering high-quality experiences that captivate audiences worldwide.
**Our Original Games**
Our Original Games unit is responsible for creating innovative and engaging experiences that showcase our creative vision. With a focus on signature IPs, we're constantly striving to push the limits of what's possible in the world of interactive entertainment.
**Job Summary**
We're seeking a highly skilled Senior Lighting Artist to join our talented team at Behaviour Interactive. As a key contributor to our exciting project, you'll have the opportunity to work with our technical and art teams to develop the visual style and validate the quality of the lighting.
**Responsibilities**
- Collaborate with the technical and art teams to develop the visual style and validate the quality of the lighting;
- Study game documentation to understand the experience we want to offer our players;
- Define workflows and create visual benchmarks;
- Be familiar with visual references to respect the project's artistic direction and make suggestions regarding atmosphere and lighting;
- Design lighting systems that will support the visual style and gameplay;
- Maintain a consistent level of quality while respecting artistic and technical constraints;
- Provide feedback on developing lighting pipelines and tools by tracking and reporting progress regularly.
**Requirements**
- Professional experience designing lighting for games;
- Strong understanding of art fundamentals and design, including composition and color theory;
- Strong understanding of PBR and PBL fundamentals;
- Solid technical knowledge of how to create runtime lighting in game engines;
- Good communication skills in French and in English.
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